By Mike Bracken on March 28, 2012 - 11:00pm.
Lincoln Ruchti's Chasing Ghosts: Beyond the Arcade takes us back to a time when the country was gripped in the throes of a serious case of Pac-Man Fever and chronicles not only Twin Galaxies' Official Scorekeeper Walter Day, but the pimply-faced teenagers who were the kings of the arcade. It is at once a fascinating look into a relatively new medium's (videogaming is only set to turn 40 this year) past and an examination of how these men's lives were influenced by their passions.
By Brandon Bales on March 10, 2012 - 10:53am.
Birth is Repetition
HIGH Nothing better than wearing your mother's clothes while fighting monsters with laser tears alongside your floating stillborn brother.
LOW Completely misjudging an enemy's projectile can really stick it to you.
WTF "Wow. Is that thing that's currently squirting blood at me what I think it is?"
By Brad Gallaway on March 2, 2012 - 2:44pm.
HIGH Cleaning out a hallway, unscathed, with grenades and pulse rifle.
LOW The pathetically weak Flamer should be a sub-weapon.
WTF Only missing two Marines? Where were they??
By Richard Naik on February 28, 2012 - 5:25am.
The Dust Settles
HIGH Flying through platforms without stopping and getting every dust piece.
LOW No online play?
WTF Why are level endpoints so inconspicuous?
By Brandon Bales on February 26, 2012 - 7:28pm.
The PlayStation Vita is officially upon us, and I've only one major complaint about it so far: I ain't got one. Luckily, I was made doubly fortunate last week by Toronto's own DrinkBox Studios, who not only managed to stave off my hunger for said portable console by putting one in my hands for an extended period, but also showed me their fine new platformer, Tales from Space: Mutant Blobs Attack!
By Brandon Bales on February 24, 2012 - 6:16pm.
Here's the wrap-up of our talk with Braid designer Jonathan Blow!
Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...
By Brad Gallaway on February 23, 2012 - 5:18am.
As someone who grew up loving the Choose Your Own Adventure paperbacks, finding titles to play on my PSP that were essentially the same thing blew my mind—rather than turning the concepts into a clunky platformer or simplistic action game, the good people at Laughing Jackal translated the books themselves into text-based adventures with short minigames replacing the dice-rolling and combat that real-life readers would have performed.
By Brandon Bales on February 22, 2012 - 11:18am.
Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.
In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!
By Dale Weir on February 22, 2012 - 11:01am.
What if the Prince of Persia left an 8-Bit Iran and landed in present day Israel? Could he cope in this new land? As you might expect, things didn't go so well.
By Brandon Bales on February 17, 2012 - 7:14pm.
We are back, baby, with Part Three of our (now) five part interview with Jonathan Blow. In this episode, we get more into trickery in game design, what is "fun," and design by committee.
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