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Arcade

Relive the arcade's glory days in Lincoln Ruchti's documentary Chasing Ghosts

Chasing Ghosts: Beyond the Arcade Image

Lincoln Ruchti's Chasing Ghosts: Beyond the Arcade takes us back to a time when the country was gripped in the throes of a serious case of Pac-Man Fever and chronicles not only Twin Galaxies' Official Scorekeeper Walter Day, but the pimply-faced teenagers who were the kings of the arcade. It is at once a fascinating look into a relatively new medium's (videogaming is only set to turn 40 this year) past and an examination of how these men's lives were influenced by their passions.

The Binding of Isaac Review

Birth is Repetition

The Binding of Isaac Screenshot

HIGH Nothing better than wearing your mother's clothes while fighting monsters with laser tears alongside your floating stillborn brother.

LOW Completely misjudging an enemy's projectile can really stick it to you.

WTF "Wow. Is that thing that's currently squirting blood at me what I think it is?"

Aliens: Infestation Review

Frosty

Aliens: Infestation Art

HIGH Cleaning out a hallway, unscathed, with grenades and pulse rifle.

LOW The pathetically weak Flamer should be a sub-weapon.

WTF Only missing two Marines? Where were they??

Dustforce Review

The Dust Settles

Dustforce Screenshot

HIGH Flying through platforms without stopping and getting every dust piece.

LOW No online play?

WTF Why are level endpoints so inconspicuous?

Tales from Space: Mutant Blobs Attack Preview

Tales from Space: Mutant Blobs Attack Preview

The PlayStation Vita is officially upon us, and I've only one major complaint about it so far: I ain't got one. Luckily, I was made doubly fortunate last week by Toronto's own DrinkBox Studios, who not only managed to stave off my hunger for said portable console by putting one in my hands for an extended period, but also showed me their fine new platformer, Tales from Space: Mutant Blobs Attack!

State of Play with Brandon Bales: Jonathan Blow, Part Five

Here's the wrap-up of our talk with Braid designer Jonathan Blow!

Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...

State of Play with Brandon Bales: Jonathan Blow, Part Five

Interview with Laughing Jackal's Ross Brierley

Fighting Fantasy: Talisman of Death Screenshot

As someone who grew up loving the Choose Your Own Adventure paperbacks, finding titles to play on my PSP that were essentially the same thing blew my mind—rather than turning the concepts into a clunky platformer or simplistic action game, the good people at Laughing Jackal translated the books themselves into text-based adventures with short minigames replacing the dice-rolling and combat that real-life readers would have performed.

State of Play with Brandon Bales: Jonathan Blow, Part Four

Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.

In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!

State of Play with Brandon Bales: Jonathan Blow, Part Four

Video: The Prince of Persia in the real world

What if the Prince of Persia left an 8-Bit Iran and landed in present day Israel? Could he cope in this new land? As you might expect, things didn't go so well.

Video: The Prince of Persia in the real world

State of Play with Brandon Bales: Jonathan Blow, Part Three

We are back, baby, with Part Three of our (now) five part interview with Jonathan Blow. In this episode, we get more into trickery in game design, what is "fun," and design by committee.

State of Play with Brandon Bales: Jonathan Blow, Part Three

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