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Crazy Taxi 2 – Review

How could Sega release a game about cabbies and leave out New York City: the cabbie mecca of the world? Our tales of cabbies in this city are legendary—some rival the very things you are expected to pull off in Crazy Taxi. I could only conclude (and hope) that the developer would realize its error and correct it in a sequel. Sure enough Hitmaker did just that with Crazy Taxi 2.

Crazy Taxi 2 – Consumer Guide

According to ESRB, this game contains: Strong Language

Crazy Taxi 2

Game Description: Crazy Taxi 2 is set in the most taxi-crazed city of them all: New York. Leaving the California sun behind, this sequel has a grittier, more urban aesthetic—and an attitude to match. Though the object of the game is still to pick up and shuttle fares across the city, Crazy Taxi 2 sports better graphics, new and returning drivers, more missions, and a wild new jump feature that lets you clear cars and intersections at the touch of a button. Adding to the game's challenge are cab-sharing groups of people who aren't always going to the same place.

Crazy Taxi 2 – Second Opinion

New York City may be the real-life mecca for cabbies everywhere, but the faux-NYC depicted in Crazy Taxi 2 isnt a place I particularly enjoyed driving in. While I loved the first installment of the game, I honestly didnt see much room for improvement.

Cannon Spike

Game Description: Battle a group of terrorist robots as one of seven characters from popular Capcom games, like Mega Man and Cammy. Other familiar characters include Charlie from Street Fighter, Arthur from Ghosts 'n' Goblins, and B.B. Hood from the DarkStalkers series. New characters include Shiva, an ex-snowboarding champion, and Simone, a fencing champion. The action-shooter gameplay contains both shooting and hand-to-hand combat, and features an isometric view. Players fly around by using "motor boots," and strategically avoid enemies' projectile attacks while counterattacking.

Cannon Spike – Review

Cannon Spike proved to be a good time for a short while thanks to the two-player mode, but it cannot escape the limitations of being an arcade port. Generic enemies, bosses and environments might have made the game progressively unenjoyable, but insufficient continues and a steep difficulty curve made it unbearable relatively quickly. It's amazing that after I set my sights low, expecting nothing more than a fun multiplayer experience, Cannon Spike still managed to disappoint.

Cannon Spike – Consumer Guide

According to ESRB, this game contains: Animated Violence

Cannon Spike – Second Opinion

I think my main problem with the game is that it doesnt take enough chances. The arcade-style retro approach that the game takes is strikingly different from most games currently on the market, but the designers never exploit it in any remarkable way.

Super Mario Advance – Second Opinion

As Scott established in his review, Super Mario Bros. 2 was just a placeholder until the true sequel, Super Mario Bros. 3, was ready. What I find ironic is that Nintendo has re-used the same game for the exact same reason. The highly-anticipated port of Super Mario World, would not have been finished in time for launch (as of this writing, it is only a few months away) so Super Mario Bros. 2 was the substitute. Unfortunately, by taking such a shortcut, Nintendo has wound up with the same result. When it was all said and done, Super Mario Advance left me wanting a true Super Mario game.

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