By Dale Weir on June 7, 2000 - 11:23am.
In critiquing Maken X
, I am surprised I went this long without blasting the game's overall look. Although the game is rendered with crisp, high-resolution graphics, it is ruined by the choice of character designs and models. Being the anime fan I am, I have no problem with Asmik Ace keeping the anime-look and porting it into a three-dimensional environment. After all Capcom and Square have done it wonderfully with Power Stone
and Final Fantasy VIII
respectively, and the games were the better for it. The one caveat is that the designs must be appealing to begin with.
By Chi Kong Lui on June 6, 2000 - 11:00pm.
I have incredible soft spot for games that take preexisting genres and really put their own spin on it. This was truly the case with Maken X. While it uses the first-person view to full effect; it plays nothing like the usual Quake-engine based shooter. Instead, Maken X fuse styles of gameplay (hand-to-hand combat, lock-on feature, charged attacks, blocks, computer AI patterns) more commonly found in console games with the first-person view.
Game Description: With exciting first-person sword combat and an engaging storyline with multiple endings, Maken X is one of the most unusual action- adventure games to hit the Dreamcast. Players assume the role of Maken, a supernatural entity that can "brain-jack" the minds and bodies of other characters to utilize their particular strengths and knowledge. Not a bad skill, especially given the evil and gruesome baddies that Maken must overcome. Using a unique lock-on system that targets an opponent's weakest area, Maken takes advantage of a variety of hand-held weapons. As the story unfolds through 20 massive levels, your specific actions will decide your gaming route (as well as which ending you'll uncover).
By Dale Weir on May 10, 2000 - 11:00pm.
You'd have to search pretty far and wide to find bigger Jackie Chan fans than the two reviewers of Midway's latest. Like Chi, I was waiting with baited breath to play this game as soon as I heard it was in development, however since then my interest has waned severely. This was mainly due to the lack of industry buzz about the game and the fact that early demos of the game made it look like just another Final Fight clone with Jackie Chan's name plastered on it.
By Dale Weir on March 25, 2000 - 12:00am.
...there is one problem with Carrier that lowered its score, and that was its lack of originality.
Game Description: Carrier takes survival horror to the high seas, as you play one of two government agents sent to investigate an aircraft carrier that has ceased communication with the mainland. You soon come to the horrific realization that the entire ship has become the host for a deadly organism, which has turned the ship’s crew into flesh-eating zombies. See if you’ve got what it takes to clean out the ship and put an end to this strange organism’s reign of terror.
By Chi Kong Lui on March 25, 2000 - 12:00am.
On the surface, Carrier appears to be nothing more then a pure rip-off of Capcom's groundbreaking Resident Evil series. Resident Evil defined many elements in what is now known as the survival-horror genre and Carrier isn't shy about mimicking it. Almost all the setups are near identical. In Carrier, players take control of Jack Ingles and Jessifer Manning (only after beating the game), a guy-girl duo part a special investigative unit known as SPARC.
By Dale Weir on January 11, 2000 - 12:00am.
To anyone whos played Banjo-Kazooie, Donkey Kong 64 (DK64) can give you a serious case of déjà vu. First off, the two games look strikingly similar. In some instances, it looks like worlds were plucked right out of Banjo-Kazooie and pasted into DK64. The textures and colors of the landscapes, although a bit more detailed and abundant, seem familiar and barely changed.
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