By Chi Kong Lui on September 12, 2000 - 11:00pm.
In his opening paragraph, Dale said that this is the Spider-Man game that "got it right." While I don't doubt this is probably the best Spider-Man videogame ever made (though the old Atari 2600 one was pretty awesome for its time), I still think the developers missed the mark ever so slightly.
Game Description: Take a look overhead—Spider-Man is arriving to the PlayStation just in time. As the beloved photojournalist-cum-webslinger, you'll freely explore New York's skyline, sewers, and hideouts to fulfill several missions. Use Spider-Man's superhuman strength to fight such notorious foes as Scorpion, Venom, and Rhino. Use his spider abilities to spin webs (any size) to disable and detain bosses, swing around buildings, and creep along walls and ceilings. And thanks to your spider-sense, you'll detect impending danger from a distance. There is no wealth or fame at the end of this game, however; action is your reward.
By Guest Critic on August 3, 2000 - 11:00pm.
To resolve this, Nintendo and HAL, a second party of Nintendo, created a game featuring a slow-moving character that was little more than a circle with feet and put him in a sidescroller, similar to Super Mario Bros. The result was Kirby's Dream Land.
By Dale Weir on August 3, 2000 - 11:00pm.
This is the game that managed to outsell all competing PlayStation 2 software for two straight months in Japan? I asked myself this question practically every second I played this game. I must confess that I am not at all a Kirby fan, but that isn't why I was so perplexed as to why this game was made. I do agree with Scott on all of his points, but I have to say something on two aspects to the game.
Game Description: Kirby, that cute mushy star of other Game Boy, NES, and Super NES games, has arrived on the N64 in this nearly 3D game. For those of you who don't know Kirby, think of him as an adorable action hero with an eating disorder—in battle, he often swallows his enemies whole and then spits out everything except their powers. Absorbing the attack style of a rock enemy, for example, allows Kirby to later apply a rock shield in his defense.
By Dale Weir on July 31, 2000 - 11:00pm.
Chi pretty much covered all bases in regard to Threads Of Fate. The graphics in the game are remarkable, and the lack of full-motion video was not missed at all as the real-time graphics more than sufficed. I especially liked how the two plotlines were told throughout the game -- although I preferred Rue's more noble quest. No matter which I picked, they were humorous and carefree overall with the right touches of drama when needed. This part of the game was proof that Squaresoft still knows how to tell as story.
By Chi Kong Lui on July 31, 2000 - 11:00pm.
Despite how great that may sound on paper, I'm sad to say that the final results are only slightly better than mediocre. At its heart, Threads Of Fate
wants to achieve the kind of friendly and approachable, yet epic and majestic feel that The Legend Of Zelda: Ocarina Of Time
so wonderfully conveyed.
Game Description: See two different perspectives of the same quest with Threads Of Fate. You can play as either Mint or Rue, each with a unique story that will take the characters to different parts of the same world. Further, each adventurer has a different style of fighting and magic: Rue can transform into monsters, while Mint gains power from her ability to mix and cast magic spell. Discover the fabric that is woven with the Threads Of Fate.
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