Adventure/Explore
By Brad Gallaway on December 27, 2000 - 12:00am.

Sega seems to have a theme going lately consisting of games which are extremely original and challenging on many levels, yet strangely, they aren't very much fun to play. Seaman was the first game in the recent trend, and Shenmue is definitely another.
By Dale Weir on December 27, 2000 - 12:00am.
Where Brad and I wholeheartedly agree is in Banjo-Tooie's visuals. These worlds cover serious real estate, and it's no more evident than when standing on a cliff or after taking flight and surveying all that is around you.
By Chi Kong Lui on December 27, 2000 - 12:00am.

So does the final release of Shenmue live up to all the hype of being the most expensive game ever made and deliver Dreamcast owners onto the promised land of gaming bliss? The answer is yes and no. Shenmue is the Bill Clinton of videogames; extremely ambitious, arguably successful, and yet undoubtedly flawed.
By Brad Gallaway on December 27, 2000 - 12:00am.
According to the ESRB, this game contains: Animated Violence, Comic Mischief
 Game Description: Banjo and Kazooie, that bear and bird platforming pair from their beloved, eponymous game, are back in Banjo-Tooie. Their second adventure will take them through eight new worlds, full of hulking bosses, minigames, and the series' trademark goofy gameplay. There are plenty of new moves to learn, but this time Banjo and Kazooie can work some missions independently, utilizing special skills. Banjo-Tooie features a multiplayer element to some of the minigames, in some cases supporting four players!
By Brad Gallaway on December 27, 2000 - 12:00am.
With Rare's first 3D attempt at the genre on the Nintendo 64, that was exactly the case. Banjo-Kazooie was released to huge fanfare as Rare successfully produced a game that not only did everything the groundbreaking Super Mario 64 did, but did it better. Heaven achieved.
 Game Description: In the 21st century, the Tokyoto city government bans kids from expressing themselves in any way. Only three things keep their spirits alive: Overdriver magnetic-motor skates, graffiti, and a pirate-radio broadcast that's called Jet Grind Radio. Explore and, uh, decorate three fully interactive worlds in which traffic moves at real time and pedestrians wander the streets. Watch out for police who'll want to nab you for breaking the law, and rival crews that want to deface your artwork. The "Cartoon Dimension" art style gives the game the appearance of a 2D comic, but the characters move through it in complete 3D. Animations run at 30 frames per second. Ten characters are available at the outset, each of which has its own style and abilities.
By Ben Hopper on December 3, 2000 - 12:00am.
According to ESRB, this game contains: Animated Violence, Mild Language
By Ben Hopper on December 3, 2000 - 12:00am.
Jet Grind Radio is like the love child of Crazy Taxi and Space Channel 5. Take Crazy Taxi's gameplay, Channel 5's visual flair, and the music from both games, and you basically have Jet Grind Radio. Though the game can get repetitive, and the frustration factor is higher than it should be, Jet Grind Radio fares much better in the long run than its would-be parents.
By Guest Critic on December 3, 2000 - 12:00am.
For all you see and hear, Jet Grind Radio is possibly the coolest game ever made. The art direction for the game is amazing and hits that narrow target of hip that other games miss—almost everything you see and hear melts your heart with an effortless style.
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