By Sparky Clarkson on May 22, 2012 - 10:36pm.
I Am Alive clearly wants to be a serious, adult take on post-apocalyptic survival, and in some respects it is. Unfortunately, the game's treatment of women, among other things, seems to devolve back to the attitudes of a teenaged boy. In I Am Alive, women are helpless objects to be fought over and protected by men.
By Brandon Bales on May 19, 2012 - 6:18pm.
Square, Cube, Spiral
LOW It ain't fun fighting the Backtrack Monster.
WTF The ending is pure gaming gravy.
By Sparky Clarkson on May 7, 2012 - 8:08pm.
Mixed Mess Age
HIGH Making it to a safe ledge with just a sliver of stamina remaining.
LOW Staggering around for half an hour with a sliver of life with an irritating "heartbeat" rumble and an ugly red-screen effect ruining the look.
WTF It ends in the middle of th
By Guest Critic on April 30, 2012 - 1:21am.
Taking a Stab at a New Audience
HIGH Swooping down onto an enemy battleship before destroying the entire fleet.
LOW The versus multiplayer is intolerably bad.
WTF "Hello Canna, I'm Ryu. It means 'Dragon.' Now, shake this scabby corrupted hand of mine. I said shake it!"
By Matthew Kaplan on April 22, 2012 - 6:49pm.
HIGH The sumi-e art style is pretty nifty.
LOW Nothing else is.
WTF Ancient Japan is lousy with giant, demonic, self-aware wagon wheels?
By Matthew Kaplan on April 8, 2012 - 9:16am.
HIGH Soaking in those sumptuous visuals.
LOW Finger-swiping QTEs.
WTF Why do I have to clean 100% of the dirt off this artifact with my tired finger when I can already make out the "hidden" image?
By Mike Bracken on April 8, 2012 - 8:47am.
When do I Actually Get to Play this "Game"?
HIGH It's only six hours long, so my suffering was short-lived.
LOW So many options... how about the fact that I spent a huge chunk of that six hours doing nothing but watching a cruddy subpar anime masquerading as a video game?
WTF A character possesses a sword so large that it can stab through one side of a planet and out the other with length to spare.
By Brad Gallaway on April 1, 2012 - 3:08pm.
Brutal, Unflinching and... Important
HIGH Finding a safehouse where colors still exist.
LOW Taking a beating and limping along for two areas on a sliver of life.
WTF Why aren't critics talking about this game? Oh, right. Mass Effect 3.
By Brad Gallaway on March 28, 2012 - 6:00pm.
So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I loved Flower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.
By Brad Gallaway on March 25, 2012 - 8:06am.
I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.
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