By Dylan Collins on September 1, 2012 - 4:52pm.
Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.
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By Brad Gallaway on August 24, 2012 - 12:31am.
Insightful Exposition, or Exposed Insight?
HIGH The ending sequence.
LOW It seems to wander a bit in the middle.
WTF Where was that third "real life" cut-scene?
By Dale Weir on August 13, 2012 - 10:48pm.
Saw the promotional trailer for this mash-up called Fistful of Rupees and I thought that while it looked interesting, it would be as forgettable as The Legend of Zelda fan-made video tribute things tend to be. However, having seen all three parts to the "film" I have to say this effort is surprisingly good on many levels—the acting is surprisingly good, the action is surprisingly good and the production quality is surprisingly good as well. Never thought I'd want a Zelda game based on a Spaghetti Western until now.
By Sparky Clarkson on August 12, 2012 - 3:03am.
In a short period of time I have played three games that may not seem to be similar or related. The co-op shooter Kane & Lynch 2: Dog Days, the straight-up cover shooter Max Payne 3, and the thriller Heavy Rain share a third-person perspective, though, one that reflects their central cinematic aspirations. Although their critical reputations vary, each of these games is an interesting failure in the project of creating a playable movie.
By Kristin Renee Taylor on August 12, 2012 - 2:44am.
Not the Type that Shatters Glass
HIGH There are some rather tense and scary scenes to play through.
LOW Crashes to desktop whenever I skipped through dialogue too fast.
WTF How did the bad guy get out of a locked, sealed room? It's never explained.
By Dale Weir on July 22, 2012 - 1:23pm.
You probably never thought about it this way, but while playing The Legend of Zelda, you were going into boss fights at a severe disadvantage. Not only were you probably low on health, but you had to deal with that incessant chiming. Dorkly shows us how Link should have used it to turn the tables.
By Brad Gallaway on June 24, 2012 - 11:27am.
Electronic Romance-flavored Cotton Candy
HIGH The clever dialogue when I figured out a puzzle without any clues.
LOW Replaying (and re-reading) the final scene four times trying to get it right.
WTF Why is there no option to quit and restart mid-chapter?
By Kristin Renee Taylor on June 21, 2012 - 4:39pm.
Family (n) - The Spouse and Children of One Person
HIGH Crom's hilariously hammy Big No in the opening minutes of the game.
LOW The entire rest of the game.
WTF One boss is a physical manifestation of a female STD.
By Brad Gallaway on June 10, 2012 - 12:35am.
Escape into the Cubiverse
HIGH Discovering a vast cave system underneath my house.
LOW Repeated game-killing glitches.
WTF The game can often be scarier than most horror titles.
By Brad Gallaway on June 6, 2012 - 10:33am.
Well, E3 is upon us again. While a tsunami of new game info is pouring out of LA, I'm not sure that anyone will have time for this little old blog, but it's still business as usual for me until PAX later this year. The convention always falls on the first week of my son's summer visit, so I haven't gone to the last few. Family > E3, but I will be watching all the press briefings!
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