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Lost in shadow

Lost in Shadow Screenshot

I started up Lost in Shadow, a recently released art-house platformer on the Wii. (And wow, I can't remember the last time I turned the thing on.) Early impressions are good. The aesthetic and art design is appealing, although there is no question that the quality of the game shares more than a little in common with Fumito Ueda's ICO and Shadow of the Colossus. This isn't necessarily a bad thing since I'm a huge fan of both of those titles, but the similarity in tone and vibe is a bit eyebrow-raising.

Cosplay: Imp Midna from Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess - Imp Midna Cosplay

The Legend of Zelda: Twilight Princess was not a favorite game of mine—I played it for a few hours and put it down never to pick it up again—but I did always like the character Midna. Others have apparently played the game as well and become quite fond of Midna. They have gone so far enough as to create a Midna costume. As with such things, some are more successful than others, but no matter where you go, you'll be hard-pressed to find a better example of Midna cosplay than Kagomechann's.

Disney Epic Mickey: Silence is leaden

Disney Epic Mickey Screenshot

A few days after the Christmas snowfall in Alabama, while we waited for the lasagna to finish cooking, we popped a copy of Disney Epic Mickey into the Wii and I played a bit of it. I got past the first, easy battle and entered the hallway, where a cutscene began. My mother, who mostly plays Snood, wanted to know why Mickey wasn't speaking. "He's always talked," she noted, and for almost anyone alive that's true. Mickey started talking in 1929, just a year after his famous appearance in the sound-synched Steamboat Willie. Sound has been a famous part of Mickey's history, so it's alienating, especially to non-gamers, to run into an essentially silent version of the Mouse in Epic Mickey.

Disney Epic Mickey Review

I Need a Brighter, More Durable Paint

Disney Epic Mickey Screenshot

HIGH Painting in the two images of Oswald in the Dark Beauty throne room, a case where the art and mechanics work perfectly together.

LOW The final boss sequence (occupying almost the last quarter of the game) consists mostly of running around previously visited or horribly dull areas, popping zits on tentacles.

WTF The animatronic Goofy is incredibly creepy-looking.

Enslaved: Odyssey to the West Second Opinion

Monkey Don't Trip

Enslaved: Odyssey to the West Screenshot

HIGH The romantic art design.

LOW Fall-behind-and-die chase segments.

WTF Andy Serkis' face, in cut-scenes all over the place.

Majin and the Forsaken Kingdom Review

Ordered a Tapestry, Got a Quilt

Majin and the Forsaken Kingdom Screenshot

HIGH The slurping giggle the Majin does when you're bringing him fruit.

LOW The tedious final dungeon, featuring repeated appearances by an irritating mid-boss.

WTF Quit telling me you're going to use the lightning and just use the freaking lightning, big guy!

Tron: Evolution Review

Needs an Upgrade

Tron: Evolution Screenshot

HIGH Breakneck parkour and neon everywhere.

LOW Battles with too many enemies are a jittery, frustrating mess.

WTF was the story about?

Cinematic Action games: a brief critical assessment

Prince of Persia Screenshot

To categorize cinematic action games as intrinsically shallow or lacking in value would be the worst sort of genre-as-pejorative thinking. Their approach to game storytelling has produced many strengths, but one central characteristic of the genre is also a critical weakness. The great artistic limitations of cinematic action games come from their disinterest in the player as a creative force.

Values and characteristics of the Cinematic Action genre

Shadow of the Colossus Screenshot

Uncharted represents not a new kind of game unto itself but an exemplary actualization of certain values in game design. Here I intend to put a name to those values and show how they relate to the characteristics of games in this group, which I think of as "Cinematic Action" games.

Majin drags and Monster Hunter blues

Majin and the Forsaken Kingdom Screenshot

I scored a copy of Majin and the Forsaken Kingdom for cheap during Black Friday, and I've been putting time into it since then, albeit haphazardly. While it's true that my work schedule has been kind of erratic and disruptive to my game schedule (which clearly, is far more important) the truth of the matter in this case is that I'm having a hard time finding the motivation to push forward. The game is cute and I'm always interested in how developers implement team/partner mechanics in singleplayer titles, but Majin just isn't doing much for me.

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