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GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Brothers: A Tale of Two Sons Review

The Incredible Journey

Brothers: A Tale of Two Sons Screenshot

HIGH The final swimming segment is absolute brilliance.

LOW The last scene of the game seems slightly misplayed.

WTF Who keeps cutting all the rope ladders in half?

The Mirage

Remember Me Screenshot

In the wake of Microsoft's unpopular and ultimately reversed turn towards invasive DRM and daily activation requirements, there has been a renewed discussion of the economic challenges of AAA development and the supposed danger that used games posed to the industry. The standard excuse that it's too great a challenge to create games that achieve players' graphical expectations while still selling enough games to be economically viable in the context of a console exclusive has been trotted out, and as usual it is false, or at least lacking in perspective.

Attack of the Friday Monsters! A Tokyo Tale Review

Tokusatsu Memoir

Attack of the Friday Monsters! A Tokyo Tale Screenshot

HIGH It's got charm in abundant supply.

LOW The story seems needlessly complicated, yet too shallow.

WTF The final postgame quest is a pain to complete.

Don't Starve Review

The First (But Not Only) Rule of Survival

Don't Starve Screenshot

HIGH Exploring a dangerous world, learning its mysteries, and succeeding where you've failed before.

LOW Dying and restarting a life that was going so well only moments ago.

WTF Purple tentacles grow from the ground and smack you in the face.

Leisure Suit Larry: Reloaded Review

Return of the PixelHunter

Leisure Suit Larry: Reloaded Screenshot

HIGH I wonder how many Naugas had to die to make that door?

LOW How many times am I going to have to reload this slot machine?

WTF Did Larry just drug a woman for sex?!? How did I forget that was in there?

Cognition: Episode Three—The Oracle Review

Tower of Terror

Cognition: Episode Three—The Oracle Screenshot

HIGH The clever way the episode lets the player understand the villain.

LOW Being told I couldn't see the rest of a flashback because Erica didn't know something I had figured out immediately.

WTF Where exactly are you keeping that road cone, Erica?

Terraria Second Opinion

Digging for Monsters!

Terraria Screenshot

HIGH Finally getting some power tools.

LOW How many times is that boss going to push me off the map?

WTF The first thing that happens in the game? Exploding bunny!

GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Starship Damrey Review

Understated in Outer Space

The Starship Damrey Screenshot

HIGH A spooky sci-fi tone and clever use of robots.

LOW Overlooking a crucial key and getting stuuuuuuck.

WTF That's what the oil was for? Really?

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