This week's topics include:
- Impressions/reviews of the New Xbox Experience and A Kingdom for Keflings
- Listener Q&A:
- Why do critics compete to give a game the highest possible score?
- How has the Wii changed the landscape for gamers?
- Why are videogames still regarded as children's games when gamers have gotten older and games more sophisticated?
- Can a bad game be good, either in the sense that its development resulted in positives for gaming as a whole, or in the sense that its fundamental badness was a "quality" unto itself?
- Do you prefer a game to do only one thing for its duration or that it aim to do everything in small amounts?
- Do you guys have the same problem as me with playing single player games in that they feel terribly lonely?
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Thanks for answering my
Thanks for answering my question. If I may defend using Portal as an example of a game which tries to do everything: It seemed to be a puzzle game, but then it had action (with even a boss fight) and difficult movement, which are very different kinds of gameplay. "Humor" was maybe not the best word- I should have said "comedy". Listening to a comedy story is absolutely an activity in itself. So even though Portal is short, it absolutely is trying to do everything. A focused version of Portal would either just be a puzzle game, or just a comedy story. It would not be a puzzle game which thinks it's a comedy story and incorporates action and movement gameplay.