By Brad Gallaway on June 18, 2002 - 11:00pm.
Lost Kingdoms is a fairly unique third-person action game, with the twist being that the main character, Katia, uses magically summoned creatures as weapons. The GameCube's analog stick handles her free movement, and the yellow C-stick adjusts the camera.
By Mike Doolittle on June 18, 2002 - 11:00pm.
Its been a while since a game has been as guilty of giving me blood-shot eyes as Hunter: The Reckoning.
By Mike Bracken on June 18, 2002 - 11:00pm.
Lost Kingdoms is a really interesting hybrid of a game. Part Pokémon-inspired card collecting, part strategy game, and part action-RPG, it's diverse enough to please a wide range of gaming tastes.
By Guest Critic on June 18, 2002 - 11:00pm.
Nearly two and a half decades have passed since the original Star Wars movies hit theater screens. In that time, the saga has grown from the adventures of Luke Skywalker, Han Solo and Princess Leia into a mythic universe full of stories. It has also grown into a merchandise mega-machine, inundating consumers with action figures, books, comics, toy lightsabers and, of course, videogames.
By Mike Doolittle on June 11, 2002 - 11:00pm.
Its been literally years since a great arcade-style rally racer has hit the shelves, and Rallisport Challenge takes the crown as the most polished, appealingly unique racer of its kind.
By Brad Gallaway on June 11, 2002 - 11:00pm.
If someone were to ask what the "Holy Grail" of videogames might be, one likely answer would be "A perfect blending of Hollywood storytelling with the player interaction of Silicon Valley." Like the Grail itself, this goal is currently (and may always be) out of reach. Developers made several attempts over the years, meeting with varying degrees of success.
By Guest Critic on June 11, 2002 - 11:00pm.
The transitional relationship between movies and video games can often be compared to that of oil and water. One simply doesnt mix in the other. Movie-based games often hide behind the illusion of presenting players with the chance to relive the motion picture story through the eyes of the protagonist. In most cases, however, the character is guided through a distorted version of the film that is barely recognizable in a game that seems to have been neglected in its production. Before I even started playing Spider-Man: The Movie, it already had two factors going against it—the first being that it is based upon a film. To this day I can still remember the movie-based atrocities released during the Super Nintendo/Genesis era that did little more than provide gamers with some horrendous gaming experiences. The other stereotype I blindly branded Spider-Man with was the expectation of playing nothing more than an ordinary 3-D beat em up. After all, the last Spider-Man game I played was on a 16-Bit console in which there was little else to do other than line up villains for beatings. To my surprise, Activisions take on Spideys movie proves that an exception to the rule is always possible.
By Guest Critic on June 11, 2002 - 11:00pm.
I think Brad's assessment of the game is generally accurate, but I cannot match his enthusiasm for Headhunter. When he claims it is the videogame equivalent of a Van Damme or Steven Segal movie, hes right. I, however, don't consider that a compliment.
By Guest Critic on June 4, 2002 - 11:00pm.
Soccer never caught much popularity in the U.S. We tried to like it. During the short span of a few months in the early 1990s, soccer fever hit the States, complete with a McDonald's endorsement. But it proved to be just another passing fad. America went on, largely ignoring the sport.
By Thom Moyles on June 4, 2002 - 11:00pm.
In sports games, there is a clear split between two different groups. One group of games does their best to simulate a sport, whereas the other group takes the sport and changes it in an obvious manner. This latter group is widely referred to as the arcade-style sports games, and Sega Soccer Slam definitely falls into this category, and for the most part it works. By using fewer players, Sega allows for greater detail being attached to each player, as well as other numerous touches, including almost entirely polygonal crowdsa very welcome sight in a sports game.
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