By Ben Hopper on June 6, 2000 - 11:00pm.
To be perfectly frank, Speed Devils is one of the worst games I've played all year. This thing is ugly from top to bottom. It's not very original or cool (although it thinks it is), the gameplay is weak, the graphics are dull, the music sucks and most of all, it's boring—Speed Devils lacks any kind of excitement whatsoever. High energy is what carried games like Daytona USA and F-Zero X over the edge. High energy even saved San Francisco Rush from being a complete waste of time. Unfortunately, high energy is something Speed Devils doesn't have.
By Dale Weir on May 26, 2000 - 11:00pm.
Having not played a hockey game seriously with the exceptions of NHL Hockey and Konami's Blades Of Steel for the NES and Wayne Gretzky Hockey 64 on the Nintendo 64, about all I can add is that even a relative novice like myself found the computer's "defense" to be a bit on the easy side. Admittedly, I wasn't having my way with the computer the way Ben seems to have, but I could see that there were times when the opposing team didn't want to even show up (kind of like the Buffalo Sabres in this year's playoffs).
By Ben Hopper on May 26, 2000 - 11:00pm.
There's no doubting the amazing audio and visual advancements that NHL 2K so eagerly showcases. Combine those with easy-to-handle controls and solid gameplay and you have a strong case for the most enjoyable hockey simulation ever. This game gets back to the basics, whereas the most recent hockey games on PlayStation and Nintendo 64 have been following an ugly trend of overly complicated gameplay. NHL 2K is the most fun I've had playing hockey since EA Sports' glory days on the Sega Genesis.
By Dale Weir on May 13, 2000 - 3:56am.
The original Syphon Filter was an all out mission-based action title that had a lot going for it to separate it from the pack. Using an over-the-shoulder perspective, it placed you in the role of Gabriel Logan (Gabe to his friends) as he chases after members of a terrorist group and tried to prevent them from destroying the city. Plus, while hes at it, he had to capture a top-secret biological agent called the Syphon Filter. The game hinged on me completing a series of main objectives (one per level), but in order to meet those objectives I had to complete smaller, more specific tasks in a predetermined order. These tasks ranged from hostage rescues to bomb defusals and, to 989 Studios' credit, they were meshed seamlessly into the overall storyline of the game.
By Ben Hopper on May 12, 2000 - 11:00pm.
My experience with the original Syphon Filter
was limited to the extremely brief demo that came with my PlayStation. On that basis, I somehow concluded that the game was a cheap Metal Gear Solid
ripoff (at the time, I was utterly engrossed in the Hideo Kojima masterpiece and didn't want to be bothered). Now that I've played Syphon Filter 2
, I not only realize that my skepticism of the first game was unfounded and ridiculous, but that I also may have missed out on a pretty good 3-D action game.
By Chi Kong Lui on May 10, 2000 - 11:00pm.
So the question that begs to be asked is that if Jackie is already an impressive videogame in of himself, does the world really need a videogame in his likeness? Probably not, but that didn't stop the developers of Radical Entertainment from trying.
By Dale Weir on May 10, 2000 - 11:00pm.
You'd have to search pretty far and wide to find bigger Jackie Chan fans than the two reviewers of Midway's latest. Like Chi, I was waiting with baited breath to play this game as soon as I heard it was in development, however since then my interest has waned severely. This was mainly due to the lack of industry buzz about the game and the fact that early demos of the game made it look like just another Final Fight clone with Jackie Chan's name plastered on it.
By Chi Kong Lui on May 1, 2000 - 11:00pm.
FM3, at its core, is a turn-based strategy game where tactics and control are concerned only as far as a squad of four soldiers rather then an army of thousands. What has always been a trademark of the Front Mission series (Parts 1 and 2 were never localized for the North American market) is that all the soldiers under a player's command pilot Japanese anime-styled combat robots known as Wanzers (pronounced Van-ser).
By Ben Hopper on May 1, 2000 - 11:00pm.
This game really surprised me. I generally don't get too excited about turned-based RPGs (I lost interest about midway through Shining Force), but I couldn't stop playing FM3, and it's difficult to explain why. Like Chi, I have mixed feelings about the game. FM3 left me feeling short-changed on several occasions. And yet, this game managed to pull me in and keep me interested. I found myself addicted to the fun battle scenarios, and the story proved just compelling enough for me to keep plugging away at this futuristic RPG.
By Dale Weir on April 23, 2000 - 11:00pm.
...it seems their creators spend so much time focusing on tightening the gameplay that they don't focus as much on the game's length, and this only hurts the game.
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