By Dale Weir on June 30, 2000 - 11:00pm.
If there's one thing that Nintendo has in its corner, it's the huge collection of franchises that it can go to time and again when in need. With the Nintendo 64 needing to prove itself to the masses, Nintendo tapped Super Mario to showcase the system in the form of Super Mario 64
and Super Mario Kart 64
. As things became more dire, Star Fox 64
and The Legend Of Zelda: Ocarina Of Time
appeared in all their 64-bit glory to quiet the naysayers. But now as the console reaches the end of its lifecycle, Nintendo seems to be tapping even more of its properties lately. Donkey Kong
saw some action last year, and this year Nintendo picked its ancient racing classic that hasn't seen the light of day since the 8-bit NES console was in the talk of the town. I'm talking about Excitebike
, the high-flying, 2-D, motoracing title that was a hit in the '80s, but is back in full 3-D under the name Excitebike 64
By Chi Kong Lui on June 29, 2000 - 11:00pm.
The most surprising thing about Side Story 0079 is the way it looks. While being based on one of the most popular anime of all-time, it doesn't look anything like its animated counterpart. Colors aren't typically bold and vibrant. Also missing-in-action are anime trademarks like physics-defying hairstyles and wide-eyed facial features in the character designs.
By Ben Hopper on June 29, 2000 - 11:00pm.
Excitebike 64 is another fun Nintendo racer for the Nintendo 64—no surprise when you consider how much it has in common with Mario Kart 64, Wave Race 64 and F-Zero X. They're all structured exactly the same, but that's okay. All of those games were way fun, and each gave us a different way to race—go karts, jet skis, futuristic hovercraft. With Excitebike 64, we get the Nintendo treatment with dirt bikes, specifically Motocross and Supercross racing.
By Ben Hopper on June 29, 2000 - 11:00pm.
Well, this isn't going to be much of a review on my part because I agree with Chi completely. Gundam Side Story 0079 is a cool game that could have been great had it just lasted longer. I must say though—while I was playing, I truly felt like a part of the war effort against the Zeon forces. I thought the developers missed an opportunity to make the missions more interesting (which of course would have made the game longer and more involving). In fact, the game never really pushes the envelope conceptually, but it's hard to complain about a game that does so many things right. And as Chi stated in his review, the best part of Gundam Side Story is the authenticity of piloting the Mobile Suits. Being a part of the White Dingo team, the war-torn environments, the awesome weaponry—it's all so beautifully realized. It's for this reason I keep playing the game over and over again.
By Chi Kong Lui on June 26, 2000 - 11:00pm.
And so it pleases me greatly to see that in Sega's latest music/rhythm genre release, Space Channel 5, 'sexiness' isn't something the game merely wears on its sleeve, but rather something that is ingrained into the very fabric of the gameplay. Most of Space Channel 5's sex appeal is attributed to one thing—or, rather, character—its knockout bombshell of a protagonist, appropriately named Ulala (pronounced Ooh-la-la).
By Dale Weir on June 26, 2000 - 11:00pm.
I agree with Chi on the issue of Ulalas sex appeal and the unusual style of the game. From first glance, Space Channel 5 is unlike anything Ive seen before and the overall design gives it the feel of an interactive American Bandstand or Soul Train -- or MTVs The Grind for our younger readers. Granted some of her dancing and gyrations can best be described as "suggestive," it is all in keeping with the direction the designers are heading. The character and level designs are perfect for this type of game and the mannerisms and animations of the supporting characters are hilarious. Combined with the catchy music, all of these elements come together to add personality and flare to a game already ripe with individuality.
By Dale Weir on June 19, 2000 - 11:00pm.
Now that the game is finally here, I am happy to say that Perfect Dark has met most of my expectations and provided one of the most solid multiplayer games on the market to date.
By Chi Kong Lui on June 19, 2000 - 11:00pm.
Despite being motivated poorly by the storyline and being occasionally convoluted, the multiple objective-based missions are wonderfully well thought out with a nice mix of timed, patterned, and random events that makes playing through them different and refreshing each time.
By Dale Weir on June 16, 2000 - 7:20pm.
To watch any of the skateboarding commercials these days, you'd think that skateboarding was as illegal and immoral as highway drag racing. They all follow the same recipe—ending with skateboarders being chased away by the police or some sort of authority figure from wherever they were trying to indulge in their sport (with a few shots of disapproving elderly bystanders for that added touch).
By Ben Hopper on June 15, 2000 - 11:00pm.
For sheer spectacle, this is a game that would be difficult to top. However, it's downright disappointing that it couldn't be a more worthwhile playing experience. To say that Sonic Adventure is a treat for the senses would be an understatement, but that doesn't automatically translate into "fun game." Don't get me wrong, the game certainly has its moments, but the prevailing feeling here is that Sonic Team spent too much time trying to make the game look cool (no doubt the result of the pressure to make up for lost time) and not enough time thinking of ways to make it play better.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts