By Dale Weir on October 7, 1999 - 10:28pm.
I'd give anything to find out the motivations behind some of these major business deals I read about everyday. Are these deals and maneuverings done to provide a better service (or product) or are they just the result of long held grudges and enviousness? For example, when Ted Turner bought National Wrestling Organization (NWO) and turned it into World Championship Wrestling (WCW), it was no secret that Turner and WWF president Vince McMahon were not fond of each other. Wrestling industry insiders saw this move as purely personal.
By Chi Kong Lui on October 6, 1999 - 11:00pm.
Just as unlikely as it is for Stone Cold fans to embrace Goldberg, Mayhem
isn't going to make converts out of WWF fans. Attitude
will still remain their swan song as well as the overall genre leader. But for rabid WCW fans looking for fresh pixels to pummel with a steel chair, Mayhem
should more than suffice.
By Dale Weir on September 30, 1999 - 11:00pm.
For all its depth, though, I quickly discovered that I had little control of the game after the early part of it. No matter what I did or what kind of responses I gave [to the non-player characters (NPCs)], the story progressed regardless of that. It has been a running trend with Sakaguchi since Final Fantasy III
) that furthering the plot takes precedence over player involvement.
By Chi Kong Lui on September 30, 1999 - 11:00pm.
In a word: "overrated." Alongside games like Tomb Raider
and Resident Evil
, Final Fantasy VIII
) will go down in my book as one of the most overrated games of all-time. I'm convinced that if this role-playing game (RPG) did not bear the Final Fantasy
moniker, it would have been universally panned as a poorly written obnoxious piece of CG fluff by the public and press alike.
By Chi Kong Lui on September 27, 1999 - 11:00pm.
Hybrid Heaven doesn't have terrific graphics (which Dale described as 'bland') and it doesn't have a great control scheme either. But it does have an excellent storyline (unfolded through some of the best cut-scenes to grace the N64), emotionally complex characters and some interesting ideas towards gameplay.
By Dale Weir on September 27, 1999 - 11:00pm.
The developers, KCEO, obviously set their sights high for this game. One look at the cinematic intro for the game and this point becomes apparent. Its length and use of voice-acting is initially very impressive for a cart-based game, but upon further inspection, it becomes a metaphor for the rest of the game and is ultimately what's wrong with Hybrid Heaven.
By Dale Weir on September 25, 1999 - 11:00pm.
I've been aware of the MechWarrior series since it's inception. I was sans-PC at the time, but I lived a bit of that world through Chi. I was also a huge fan of giant robots, especially Voltron. Controlling a giant robot and taking on giant monsters was a dream of mine always and I was thrilled to hear that that was essentially what I would be doing in MechWarrior. Sure I was disappointed to learn that there was no blazing-sword nor any lion-head attacks available, but the concept of giant robots was still intact.
By Chi Kong Lui on September 25, 1999 - 11:00pm.
From the action-packed opening title sequence to the chattery mission briefings, MechWarrior 3 bristles with life and excitement. Credit much of the liveliness to a proper usage of the Battletech universe.
By Dale Weir on September 23, 1999 - 9:03am.
Upon close inspection of Shadow Man, I see a game that has a lot going for it. It is based on a dark and moody comic book and Acclaim has succeeded in bringing all of that into the game uncensored (anyone familiar Nintendo's censorship record can appreciate this as a huge accomplishment). To their credit, Acclaim pushed for and got a mature rating on this game. And after playing for only a short while, it is obvious that the rating is well deserved: Acclaim didn't hold back the adult content.
By Chi Kong Lui on September 22, 1999 - 11:00pm.
Through its splendid graphics, ominous audio, and its well-scripted and well-acted dialogue, Shadow Man delivers a package that's respectable to the over 18 age group (but not by much). There's still plenty of bloodletting and overt cussing, but the majority of it is done within the creative context of the game and doesn't feel overly abused or cheaply implemented.
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