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Armored Core 2 – Second Opinion

Man, I really wanted to like this title. The minute I loaded the disc, I marveled at the stunningly clear introduction movie and drooled over the countless customizations for Armored Cores. I was even impressed by the mock e-mail system used to give characters life and progress story details. Suffice it say, the game had me the second I hit the start button.

Armored Core 2 – Review

The cult PS series makes the jump to PS2

Starlancer – Review

Despite the fun of the intense, Star Wars-like battles and the small degree of strategy involved in some missions, Starlancer gives itself a black eye through numerous glaring flaws.

Starlancer – Second Opinion

They tell us in advertising class that the best way to measure how well your product will sell is by its unique selling proposition. Most games have a pitch like this, whether its touting their mind-blowing graphics, one-of-a-kind gameplay, or simply being the sequel to last years blockbuster. Starlancer has none of these qualities, so during the Dreamcasts packed fall of 2000 it fell between the cracks while gamers opted for more well-known titles like Shenmue. It came, got some decent review scores from web sites and magazines, and disappeared without leaving so much as a dent on the medium. Is it worth sniffing around the corners of your local game shop for a look at this forgotten relic? Well, lets just say I now know why it was forgotten in the first place, and that knowledge was not worth a twenty.

Quake III: Arena (Dreamcast) – Review

The Dreamcast port of Quake III has for the most part stayed true to its PC cousin.

Quake III Arena (Dreamcast) – Second Opinion

I'm pretty much in agreement with Mike on this one. Quake III Arena is fast, violent and addictive—so much so that I found myself glued to the game without a care in the world for what I was doing, where I was or how I got there. I became so addicted to the game that my brain would liquefy and go on auto pilot for hours at a time—totally desensitized to all of the lightening-quick violence and utterly oblivious to the online opponents I was mercilessly fragging.

Samba De Amigo – Review

Yes, Samba de Amigo requires $80 maraca peripherals that come in a big yellow box with cartoon characters on it. And yes, it's one of those silly music games that are so huge in Japan. But what do they know? They bought more copies of Seaman than Soul Calibur. And you read online that there are some Ricky Martin songs in the game, and there's no way you're ever buying a game featuring the Latin sensation from Menudo.

Sega GT – Second Opinion

The appeal of Sega GT extends beyond any sort of admiration I may have for Gran Turismo, because it is quite the opposite. It would seem that I am one of the two percent of gamers who actually dislike Gran Turismo. I have never been a fan of the silly tests and other hoops that Polyphony Digital forced me to jump through just to gain access to certain cars—especially ones that perform only marginally better than the last one I owned.

Sega GT – Review

In that case, developer Tose Software did a superb job of recreating the Gran Turismo effect on Dreamcast. Sega GT plays the same, looks the same and sounds the same as its PlayStation counterpart. Of course, Sega GT is able to take advantage of Dreamcast's superior processing power, so the cars and environments look more realistic and less grainy than they would on PlayStation. Aside from that however, it's hard to believe this game wasn't developed by Polyphony Digital.

Banjo-Tooie – Review

With Rare's first 3D attempt at the genre on the Nintendo 64, that was exactly the case. Banjo-Kazooie was released to huge fanfare as Rare successfully produced a game that not only did everything the groundbreaking Super Mario 64 did, but did it better. Heaven achieved.

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