By Erin Bell on March 12, 2003 - 12:00am.
Unison spreads itself too thin trying to satisfy all of these criteria, and ultimately comes up short everywhere.
By Chi Kong Lui on March 5, 2003 - 12:00am.
Before I go any further with this review, I should mention that I am not suggesting the modern day gangster title The Getaway for the PlayStation 2 belongs in the same echelon of the aforementioned works. The Getaway is a big budgeted and highly ambitious release from Sony. However, it is also a severely flawed experience—or, to put it more bluntly, the gameplay sucks.
By Scott Jones on March 5, 2003 - 12:00am.
As Brad says, Rygar: The Legendary Adventure borrows heavily--and in some cases, outright plagiarizes-from the structure and aesthetic of Devil May Cry (DMC). The static camera angles, the save system, and even the fonts are nearly identical to DMC.
By Brad Gallaway on March 5, 2003 - 12:00am.
As an unabashed admirer of the Panzer Dragoon series, I find myself in almost complete agreement with Gene's assessment of Panzer Dragoon Orta. Being intimately familiar with the previous three games, I found it difficult to imagine how they could improve upon the structure of Panzer Dragoon Zwei, which I regard as one of the best shooters of all time.
By Thom Moyles on March 5, 2003 - 12:00am.
Sometimes it can be hard to say what makes an action game good. One concept that has recently come under scrutiny for its possible application in the field of action-based videogames is that of 'flow'. Flow is a term describing one's state of heightened awareness and abilities while engaged in an activity, to the point where time appears to dilate.
By Guest Critic on March 5, 2003 - 12:00am.
Skies Of Arcadia: Legends is a welcome twist to today's "gray" RPG genre. Ported from the original version for Sega's deceased Dreamcast system, Skies is a unique story told in a world formulated by numerous islands in the vast skies of Arcadia. Players travel this world in massive airships and navigate the "seas" in search of new lands, adventure, and of course, treasure.
By Erin Bell on February 26, 2003 - 12:00am.
If the game were truly about volleyball, or even about forming relationships, then there would not be random screens of the girls walking up and down beaches or lying down in poses that make them appear, as a friend so aptly put it, "freshly raped."
By Gene Park on February 26, 2003 - 12:00am.
Then there's Zappa from Guilty Gear X2 (GGX2), Sammy's sequel to the estranged Guilty Gear series. He may not be the main character of the game, but he remains a fighting game character nonetheless. And although his moves follow the basic principles that Ryu laid out more than a decade ago, everything else about him does not.
By Brad Gallaway on February 26, 2003 - 12:00am.
Out of a virtually limitless number of videogames to choose from, only three have been inducted into the world-renowned Smithsonian museum. This elite gathering includes the unquestionably historic titles Pong, Pac-Man, and the inspiration behind the subject of this review, Dragon's Lair.
By Guest Critic on February 26, 2003 - 12:00am.
Instead of featuring established Nintendo franchise characters, War Of The Monsters features established B-movie stereotypes, each with their own distinct fighting styles and personalities. The simple, two-attack-button control setup belies a deeper strategy, another feature that gave me a sense of Smash Bros. déjà vu.
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