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Grand Theft Auto: Vice City – Second Opinion

Gene is right—Grand Theft Auto: Vice City is all about Thanatos. It's all about death, and the destruction and violence that surround it. But this is nothing new to games, and this is nothing new for game reviewers. As Chi brought up in his Dynasty Warriors 3 review, at some point you have to stand back and ask yourself why you receive such enjoyment from this gruesome spectacle.

Metroid Fusion Review

Metroid Fusion Screenshot Metroid Fusion Screenshot

Despite managing to avoid the most obvious traps of the younger sibling relationship, however, Metroid Fusion is still at heart a little sister, and always will be for one reason: it is simply nothing revolutionary.

Cubivore Review

Nintendo's conservative corporate strategy with regard to licensing games is notorious, but they seem to have re-learned the lesson of "diversity" after the less-than-stellar performance of the Nintendo 64. Its thin selection outside the cash-cow franchises was criminal, and they must be acutely aware of it. For proof, look no further than Saru Brunei's Cubivore.

Shenmue II Second Opinion

Shenmue II Screenshot

While I didn't grow up in a culture like Ryo's (or Gene's), I have lived in places with many similarities. I can definitely relate to elements in the game that are signatures of non-Western cultures, and appreciate their genuineness. Gene's comment stating "This is a foreign game with foreign concepts" has legitimacy and weight, and it would be wise to keep this in mind before entering the world of Shenmue II.

Tom Clancy's Splinter Cell – Review

But for the first time ever, the developers of Tom Clancy's Splinter Cell have tamed light and shadow to not only present the most groundbreaking lighting effects in videogame history, but to have it do their bidding. And they have effectively used light and shadow within the gameplay elements, validating the hard work and beauty of the game.

Grandia Xtreme – Review

When referring to an 'RPG'-style videogame, the game in question is usually a game made in Japan for consoles. The structure of the game is generally that of a group of adventurers traveling through lands, killing monsters and collecting treasure using largely non-reaction based gameplay while an epic story unfolds. Unlike the pen-and-paper Role Playing Games that the genre is named for, videogame RPGs are generally fairly linear in the sense of plot, with the player having little or no control over the actions of the characters.

Phantasy Star Online Episode I & II – Review

In theory, a game like PSO is every gamer's dream—join up with three other players from other parts of the country (or the world, once the Japanese servers get linked up) and go on an adventure to kill enemies, level up, and maybe find ultra rare weapons and items. However, like most utopias, the world of PSO sounds much better in theory than it does in reality. Unlike games with computer-controlled allies, every other character on PSO (aside from the monsters, of course) is controlled by another human being—complete with all the flaws and foibles most people seem to possess in abundance. These character flaws come into play regularly for some reason, leading those of us who are older, kinder, or just simply polite to wonder just what's wrong with people.

Wild Arms 3 – Review

Gamers expecting something dynamic and involving will most likely find Wild Arms 3 to be a rather trite and staid gaming experience. How much enjoyment a player will get out of the game depends largely on how they feel about the genre in general.

Metal Gear Solid 2: Substance – Review

Metal Gear Solid 2, for all of its sweeping ideology and bold provocations, was a game that suffered under the weight of its own ambitions.

Quantum Redshift – Review

Considering that the original Wipeout was released way back in 1995, its surprising that so little of the formula has changed over the last seven years. Its been tweaked, refined, and placed in a prettier package, but its still the same show

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