By Chi Kong Lui on February 19, 2001 - 12:00am.
When playing Vampire Hunter D, there are two things that drew positive reactions. One, is D's unbelievably quirky "partner," Left Hand. Any game that tries to pass off a talking hand character so dryly named Left Hand deserves credit for having the balls to do so if nothing else.
By Brad Gallaway on February 12, 2001 - 12:00am.
The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology major's bad joke: "What's the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?"
By Ben Hopper on February 12, 2001 - 12:00am.
I was a little surprised to see the turn Parasite Eve II takes in regard to the original, which was more of a traditional role-playing game. This sequel is just what Brad says it is—a Resident Evil clone that tries to keep its feet in both genres.
By Chi Kong Lui on February 9, 2001 - 12:00am.
I'm all for quirky games with unique ideas, but one thing that Brad and other game reviews for Typing Of The Dead don't emphasize enough is that aside from the typing action, Typing Of The Dead is virtually identical to House Of The Dead 2! I went into this game expecting an entirely new game based on the House Of The Dead universe.
By Brad Gallaway on February 9, 2001 - 12:00am.
If there was ever any doubt that Sega was the leader in video-game innovation, the string of games bursting with fresh ideas released during the current Dreamcast generation will surely lay any such fears to rest. Has there ever been such a wide variety of techniques, approaches or just plain whacked-out, kooky ideas from one publisher? I really don't think so.
By Ben Hopper on February 6, 2001 - 12:00am.
I liked the idea of sniping, shooting and thinking in a one game, but here it's done in three different games. MDK2 is essentially split up into three alternating parts—Kurt's adventure, Max's adventure and Dr. Fluke's adventure. Because each character's missions are built around their various abilities, each part plays completely different, and there's not much to hold everything together to make it feels like one game. MDK2 is a beautiful 3-D action game, and it's pretty fun, but there are problems in the game's basic concept that keep it from being really fun.
By Mike Doolittle on February 6, 2001 - 12:00am.
From the comic-book style cut scenes to even its darkest moments, MDK2 sustains an enjoyable tongue-in-cheek atmosphere that provides a refreshing break from the many somber action titles that populate store shelves. The result is a refreshing, unique gaming experience no gamer should pass up.
By Chi Kong Lui on February 5, 2001 - 12:00am.
There are so many things wrong with Gungriffon Blaze, I barely know where I should begin. It's like a laundry list of how not to make a next-generation title.
By Brad Gallaway on February 5, 2001 - 12:00am.
Playing Gungriffon Blaze, I definitely agree with Chi when he said that almost everything is done wrong here. The offenses taken separately by themselves aren't anything that would ruin a normal game, but there are just so many individual pieces that don't work. When you add them all up it makes for a pretty miserable experience, and a game that does not deserve to be purchased under any circumstances.
By Chi Kong Lui on January 25, 2001 - 12:00am.
Man, I really wanted to like this title. The minute I loaded the disc, I marveled at the stunningly clear introduction movie and drooled over the countless customizations for Armored Cores. I was even impressed by the mock e-mail system used to give characters life and progress story details. Suffice it say, the game had me the second I hit the start button.
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