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Burnout – Review

I owe some of my driving skills to video games. I know it sounds silly, but its true. I learned how to navigate curves by playing Segas OutRun arcade game back in 1988. For some reason, I couldnt get the feel of steering properly during practical driving, but after playing OutRun, things just clicked. Its pretty scary to imagine what would have happened had I not learned this valuable skill. For starters, I probably wouldnt have earned my drivers license; and what worse, I probably would have constantly veered off the road at every turn and that would've been ugly.

Arc the Lad Collection – Review

In the modern videogame industry, games are almost always created in Japan. Although most games are brought over to America and the other regions of the world, there are always a significant percentage of videogames that never make it out. Frequently, the only option for non-Japanese gamers has been to either buy a Japanese system or modify their American one, and then pay for imports that are largely incomprehensible to those who dont know Japanese.

WWF Smackdown!: Just Bring It – Second Opinion

While I certainly do have my own views concerning what I regard as "art", as would anyone, I do not share Chi's opinion for WWF SmackDown: Just Bring Its "Create-A-Wrestler" mode. I've always viewed these features as nothing more than extras designed to beef up a game. Such options would attract my curiosity for little more than five minutes, browsing around to see what they offered in terms of choice and originality, before I permanently left them alone.

Capcom vs. SNK – Review

Capcom vs. SNK looks stunning. If anyone out there thinks 2D gaming is dead, they'd be well advised to look at this title, which will almost assuredly make them re-evaluate their stance on the power of sprite-based graphics.

The Mark of Kri – Review

The shift in videogames from 2D to 3D has led to the development of many new and interesting concepts, but some old favorites have found that making the jump to the next generation has been tougher than expected. It's arguable that old-school shooters may have had the roughest transition, but in my view developers trying to recreate classic beat-'em-ups like Final Fight or Streets Of Rage are the ones that have consistently stumbled time and time again.

King's Field: The Ancient City – Second Opinion

I personally feel that no review of a King's Field title would be complete without describing the injustice that has plagued the series since its inauspicious beginnings. Brad has done an admirable job of defending the honor of the King's Field games and I'll add that I share in his love of these wonderfully misunderstood gems.

EverGrace – Second Opinion

There's "open-ended," and then there's just confusing, and EverGrace falls into the latter category.

Sky Gunner – Second Opinion

Somewhere in Sky Gunner there's a great shooter—unfortunately, it's buried under a small mountain of technical and design flaws that make the gaming experience seem more like a chore than fun.

Aggressive Inline – Review

I've never partaken in any "extreme" sports, although I enjoy watching these kinds of exhibitions on ESPN. Skateboarding has dominated the "extreme" landscape, thanks to the likes of one Mr. Tony Hawk, and the same can be said for "extreme" video gaming.

Hunter: The Reckoning – Second Opinion

Mike is basically right when he compares Hunter: The Reckoning to classic run-and-gun games like Smash TV or Gauntlet. However, I wouldn't say that Hunter was an evolution, but rather, more like a genetic anomaly.

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