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Harvest Moon: Save The Homeland – Review

It is unfortunate that the simulation genre as it is known in Japan is not more popular in America. For years the Japanese game industry has enjoyed the success of many titles that define the term "simulation" with eccentric literalness.

Dynasty Warriors 3 – Review

Dynasty Warriors 3 is, at its core, what many old-school gamers call a beat-em-up. In the tradition of coin-op classics like Double Dragon and Final Fight, a beat-'em-ups most distinguishing characteristic is usually the endless hordes of computer opponents a player must combat (usually with fists, weapons and anything else a player can get his hands on) and the repetitive nature of the gameplay which is usually tantamount to a wholelotta button-mashing.

Dynasty Warriors 3 – Second Opinion

Chi has already touched on this in his main review, but I feel compelled to emphasize it even more. The amount of detail, especially historical detail that has gone into Dynasty Warriors 3 is simply mind-boggling. I can think of no other game that offers a database of information about people and events in the game as an option to select from the main menu screen. During the briefing before every battle, one of the options you are given is to read a brief historical context of the battle you are about to fight. The characters and battles in Dynasty Warriors 3 are based on a famous Chinese historical novel, The Romance Of The Three Kingdoms by Luo Guanzhong. (It is worth noting that those of us used to the Yale translations of the characters names will be confused at first, as Dynasty Warriors 3 uses a more modern translation (Cao Cao instead of Tsao Tsao, etc.)) Not only are you offered an incredible number of characters to play with, but no matter who you choose, you will be playing as a historical figure from one of the most interesting periods in China's rich history. Quite simply, Koei has created a game that is not only addictively fun, but educational.

Max Payne – Review

Max Payne is certainly not a first-person shooter, but there are several things that make it a rather "distanced" third person shooter.

Dead or Alive 3 – Review

Tecmo's Dead Or Alive series has, unfortunately, always been the Frank Stallone of fighting games. The original was released to a small Japanese audience on the short-lived Sega Saturn, and its subsequent 1998 release on the Playstation played second fiddle to Namcos blockbuster Tekken 3.

Super Monkey Ball – Consumer Guide

According to ESRB, this game contains: Mild Violence

Azurik: Rise Of Perathia – Second Opinion

A great game is like a Tootsie Pop: you slowly penetrate through the tasty outisde layers, which then melt away into an even more satisfying and chewy middle. Azurik: Rise Of Perathia has more in common with the strange rice cakes I bought a while back. At first taste, I wondered what all the fuss was about, but after two or three of 'em a nice buzz began to develop on my tongue, and soon enough the whole bag disappeared. The challenge, then, is to get the gamer to take that many bites, particularly when the two or three you need to start liking the rice cakes translates to two or three hours for Azurik.

Super Monkey Ball – Second Opinion

While I agree with Peters review for the most part, I wouldnt say that the barrel of monkeys was completely full. I had to knock a few points off, partially because I dont think monkeys are intrinsically entertaining, and mainly because I found the games technical shortfalls were serious enough to detract from my overall enjoyment.

Baldur's Gate: Dark Alliance – Second Opinion

I don't know why developers are so averted to bringing computer-style role-playing games (RPG) to home videogame consoles. The Baldur's Gate series is a critically acclaimed, popular title in the PC gaming world. While Baldur's Gate: Dark Alliance for the PlayStation 2 brings gamers closer to the Dungeons And Dragons RPG setting, the title proves that sometimes the apple falls a bit too far from the tree. In short, Dark Alliance doesn't represent the same caliber game to which PC gamers are treated.

Azurik: Rise Of Perathia – Review

I've been getting the impression from developers, and the general gaming community, that all this next-generation hooplah is not really about making better games, just better looking ones. No one really cares if Resident Evil 20 or Tekken 9 innovates in the gameplay or story department, so long as there are reflective bump-mapped textures and it roars at sixty frames per second.

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