By Ben Hopper on March 23, 2001 - 12:00am.
Sonic Shuffle is Sega's inevitable entry into the party game genre, which got its start with Nintendo's Mario Party on the Nintendo 64. Guess what—Sonic Shuffle isn't fast, isn't hip, and it certainly doesn't have any attitude. And that's not all. Not only isn't it a good Sonic game, but it also isn't a very good party game, either.
By Chi Kong Lui on March 23, 2001 - 12:00am.
I struggled to understand where the game was coming from conceptually, and what it was trying to achieve as an interactive experience. Still, despite poor word of mouth from the press and gamers alike, I still gave The Bouncer the benefit of the doubt. In the process of playing through the game for the purposes of my review and enjoyment, I tried to look at it from different angles, but no matter which context I tried to look at it from, it still pretty much stank up da house.
By Dale Weir on March 23, 2001 - 12:00am.
I agree whole-heartedly with everything in Ben's review with the exception of his slam on Saturday Night Live alum and comic genius, Adam Sandler. Sonic Shuffle was obviously created to take on Mario Party, only Sega wanted to disguise this by tinkering with it to make it a little "different." That decision doomed Sonic Shuffle to be one of the worst mascot cross over games ever made.
By Dale Weir on March 21, 2001 - 12:00am.
If done right, the combination of cel and CG animation found in the opening intro might have garnered comparisons to visual innovators like Jet Grind Radio and Fear Effect. Unfortunately, it is so badly done that it only deserves scorn.
By Dale Weir on March 20, 2001 - 9:33am.
Like it or not, names like The Rock and Stone Cold Steve Austin are now part of the nation's lexicon, and it's hard to go a night without seeing some sort of WWF-related event on television. This sort of rampant popularity has spilled over into the videogame industry, which thanks to astute developers like Yukes and Aki, allows couch potatoes to pull on tights and get down and dirty with the WWF superstars. One of the more anticipated wrestling titles was THQ's WWF No Mercy
, the follow up to the wildly popular WWF Wrestlemania 2000
. Though not quite revolutionary, WWF No Mercy
definitely delivers what wrestling fans have been begging for since the last release: more wrestling goodness.
By Chi Kong Lui on March 20, 2001 - 12:00am.
Despite having an identical rating, Dale and I arrived at the same destination rather differently. Dale notes in his review of WWF No Mercy that there are moderately remarkable improvements over its predecessors, but doesn't seem think these updates are anything ground-breaking. I disagree with that, but not entirely.
By Brad Gallaway on March 20, 2001 - 12:00am.
There are a few significant design choices in both structure and content which make Bad Fur Day stand out from its brethren, however, as I as I just mentioned, platform games are a dime a dozen. The real selling point behind Bad Fur Day aren't the twists on gameplay, but rather the radical approach Rare's taken with regard to content and humor . While Nintendo has traditionally been known for being a bastion of decency and family values (remember the "tame" version of Mortal Kombat on the Super NES?), it appears that they have reached a stage where they are ready to take risks.
By Dale Weir on March 20, 2001 - 12:00am.
When it comes to humor, I think I was more shocked than Brad by how pathetic it all was. Ever since E3 2000, I was sure that Nintendo and Rare had a winner here. A game that would finally help get videogames out of under the stigma of being just for kids. I also bought into the overwhelmingly positive feedback the game was receiving from critics and saw that as a good sign of things to come.
By Chi Kong Lui on March 16, 2001 - 12:00am.
PSO is videogame with grand ambitions of uniting game players on global scale over the Internet for the purpose of entertainment. This isn't a new concept since the Internet was commercialized, but it never became a reality for a number of reasons.
By Brad Gallaway on March 16, 2001 - 12:00am.
Chi may think that Phantasy Star Online is the beginning of a technology which will uplift and unite the planet into a happy and harmonious future, but I happen to be a bigger fan of Blade Runner than 2001. Personally, I found that PSO was the perfect technology to usher in a new age of missed potential and overrated boredom, rather than something which broke down global barriers and enlightened me.
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