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Puyo Pop – Review

You can't tell by the cutesy cartoon characters, colorful blobs with big eyes and little squeaking Japanese girls, but the basis behind Sega's Puyo Pop came from Russia.

Amplitude – Second Opinion

I don't think I'll disagree when Erin says that Amplitude sounds an awful lot like top-forty radio. Whether that's a good thing or a bad thing probably depends heavily on individual tastes. Still, Frequency's more underground selection of music did give it a big advantage. Frequency was as much about discovering a song as it was about playing it.

World Racing – Review

While 'branding' of commercial products in entertainment media has only recently reached a high point of saturation, videogames have been recognized as a viable source for advertising for quite some time. One only needs to check the library for the original Nintendo Entertainment System (NES) to see games like Yo Noid and the 7-Up Dot game to see examples of games that have centered themselves on a corporate identity.

Project Eden – Review

Life can be strange. I find it fascinating that you can see someone (or something) for years and not know a thing about them. It's true of the myriad people you pass everyday, each with rich lives you'll never be a part of. But it can also apply to games.

ZooCube – Second Opinion

I have two basic rules about puzzle games. They have to: a) be intuitive enough that I can learn the basics without ever having to crack open the manual or try the tutorial; and b) be compelling (read: "addictive") enough that I find myself unable to stop playing even when it's 1 a.m. and I have to be at work tomorrow.

Brute Force – Review

Not that Brute Force is bad—on the contrary, it is very polished and thoroughly enjoyable. But for a game that was subject to so many delays and such high expectations, it's disappointingly limited in scope and is sorely lacking innovation or refinement of any kind.

WarioWare, Inc.: Mega Microgame$ – Review

In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.

Evil Dead: A Fistful of Boomstick – Review

THQ and developer VIS (the guys responsible for the mega-hyped failure State Of Emergency) began work on a new Evil Dead game: Evil Dead: A Fistful Of Boomstick. While not a great game on any level, the game does at least improve upon its predecessor.

Enter The Matrix – Second Opinion

I agree with Gene that Enter The Matrix is a disappointment, but my reasons for thinking so are a little more complicated. I didn't pay much attention to the hype surrounding the game, so in my mind it isn't a question of "does it live up to the hype" so much as "does it live up to the potential of the concept."

Battle Engine Aquila – Review

Being in the military, I have had the privilege of viewing multiple weapons demonstrations, not to mention the training and use many of these devices. A few of these include the standard M-16A2 assault rifle, the MK-19 Automatic Grenade Launcher, and even the B2 Stealth Bomber. While many of these weapons and vehicles are true attributes to their designers and modern day technology, none have come close to the ideas dreamed up by some of today's anime or videogame designers. It's quite understandable though, as the power of ones own imagination can often outweigh the power of today's equipment capabilities.

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