By Mike Doolittle on September 17, 2002 - 11:00pm.
I would go so far as to say that the game would have been far more enjoyable had it nothing to with racing, but was simply a fast-paced platform game. That is because the core element of the game suffers from one big, ugly nail in the coffin.
By Mike Bracken on September 17, 2002 - 11:00pm.
I thought I was enjoying Sunshine for the first hour or so that I played it, but then it hit me: I wasnt enjoying the game at allI was just happy to see Mario after a six-year hiatus. As I ventured further into the world of Delfino Island, I realized that Sunshine was a rather average game with some serious issues in terms of control and the camera system.
By Mike Bracken on September 10, 2002 - 11:00pm.
Over the past few years, gaming has started to notice the value of having a main character duo as opposed to a lone hero. In some games, like Banjo-Kazooie, the teaming up is essential to advancing through the game's missions (players must utilize both Banjo and Kazooie to complete different objectives). Other games, like Naughty Dog's Jak and Daxter aren't quite so ambitious in their use of two lead characters--the mute Jak does all of the work while Daxter provides the running commentary. However, theres no denying that the presence of a second lead character (or even a sidekick) gives these games an edge over their more traditional single lead character counterparts.
By Gene Park on September 10, 2002 - 11:00pm.
A bum walks up to me and begs for me to kill him. Because its just a game, I shoot him in the face, and then he screams and falls dead. That is a scenario that would be described by some people as funny, especially with the unattractive character models, unrealistic blood and in a post-Grand Theft Auto III
By Brad Gallaway on September 10, 2002 - 11:00pm.
With the dawning of online play for consoles this year, a big selling point is that players will get the chance to interact with live people for an increased human element in games. The idea has merit, but in my opinion videogames that take place offline haven't done more than scratch the surface of offering similar experiences through simulation and programming.
By Chi Kong Lui on September 10, 2002 - 11:00pm.
The Virtua Fighter series has always presented itself with a greater sense of dignity and realism than other fighting games that usually take the anime-fantasy theme route, but the latest sequel of the series exposes the hand-to-hand martial arts simulator label to be more hyperbole than substance.
By Thom Moyles on September 10, 2002 - 11:00pm.
I agree with Mike that NHL 2002 is the closest you can get to the actual game of hockey on a console to date. But Im not sure that the game entirely succeeds in bringing the game of hockey to a videogame. Its close, but no cigar.
By Mike Bracken on September 3, 2002 - 11:00pm.
Enclave is a shining example of the original controller breaker games—a title so aggravating due to its poor design that its all but guaranteed to have gamers chucking controllers across the room with frightening regularity. I love a hard game as much as the next guy (maybe even more so—I've been pretty vocal in my disappointment with overly simplistic games), but when the difficulty springs from cheap death, a shoddy combat system, and one of the worst save systems I've seen since the 8-bit days, I think its safe to say we have a game thats a controller breaker for all the wrong reasons.
By Chi Kong Lui on September 3, 2002 - 11:00pm.
Despite being rated mature (meaning this game is supposedly for adults), Dead To Rights has no such experience or ambition. It is a mere sheep in wolves clothing that uses only the most socially timid and comfortable clichés like cigarettes-for-trade and prison escape maps to paint a PG-rated teen-friendly novelty amusement park interpretation of prison life.
By Brad Gallaway on September 3, 2002 - 11:00pm.
Parents and children in search of quality game software haven't had an easy time despite the industrys recent boom years. Theres no shortage of inane titles lining shelves with only a cartoon license or television character as the selling point, but these kinds of shovelware arent acceptable. If a game is too simplistic and boring, its hard for parents to maintain interest in their childs activity. If the game isnt very good to begin with, or if the difficulty level isnt keyed in to young ones, the child will get frustrated by the gameplay.
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