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Finding Nemo – Review

Was it even possible that Disney/Pixar's Finding Nemo would not have a videogame to complement its theatrical release? Not likely. The license was probably handed out while the movie was still in production. Perhaps even earlier, since this isn't the first time that Traveller's Tales has worked on a Disney/Pixar license, having previously done Toy Story and A Bug's Life.

Star Wars Jedi Knight II: Jedi Outcast – Review

I can recall back to my childhood watching the Star Wars Trilogy. I have rather fond memories of the movies and even dreams that have never been able to manifest themselves in any other media other than my imagination. It's rather disappointing when I think about it, especially considering the multitude of opportunities LucasArts has had to capture the experiences of the movies. Don't get me wrong, they have produced gems like Star Wars: X-Wing and The Super Star Wars games, but on the same note, they're also credited with flops such as Star Wars: Episode 1 Racer and Star Wars: Jedi Starfighter. In fact, it seems all of their recent attempts have been lackluster at best.

Star Wars Jedi Knight II: Jedi Outcast – Consumer Guide

According to ESRB, this game contains: Violence

Unlimited Saga – Review

Here on the Internet, specialized abbreviations are often used as a form of shorthand to save the fuss of typing out common words and phrases. Some of these may be confusing to people not familiar with message boards or newsgroups, so as a way of shedding light on this phenomenon, we've collected a few samples.

Tom Clancy's Ghost Recon – Second Opinion

In the last few years I have become more and more impressed with the steps taken forward by designers to enhance the experiences provided by military simulations. Everything from accurate weapon representation to the "one shot one kill" motif, have brought these games to a much higher level. And as Mike suggests, Tom Clancy's titles are the cream of the crop in this regard. They capture an urgency and essence that other's cannot seem to duplicate and for me is an exciting, enticing, and challenging experience.

Return to Castle Wolfenstein: Tides of War – Review

It seems that as long as there are videogames, there will be military-themed videogames. The most obvious explanation for the genre's continuing popularity is that gamers seem to love action, and the most obvious place to look for action is during a war. But which war? The Great War and the Korean War are fairly inaccessible, as evidenced by the fact that no one in the general public seems to know exactly why they happened, or who 'we' (by which, of course, I mean the American public for whom most of these games are made) were fighting.

Yanya Caballista: City Skater – Review

Initially, I was expecting a game like Tony Hawk's Pro Skater, with free form environments and highly varied goals. Instead, I found an experience more like Jet Set Radio: a strictly timed affair where the goals are all painfully similar and figuring out how to get to the next goal is half the challenge.

Brute Force – Second Opinion

Mike's covered nearly all the bases in his review, and I'm in agreement with his assessment. For a game that was heavily hyped as The Next Big Thing for Xbox owners, Brute Force surprisingly fails to deliver more than a "pretty okay" experience.

Run Like Hell – Review

Run Like Hell is just a decent sci-fi story mixed with some rather unambitious gameplay.

Tom Clancy's Splinter Cell: Pandora Tomorrow – Second Opinion

But in spite of all the nifty light effects and techno-doodads the game sports, the core experience is still the same rigid, unconvincing formula it was the last time around. Splinter Cell: Pandora Tomorrow's single player mode has some great moments, but for every great one, there are three or four that are pretty lame.

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