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Metal Gear Solid 2: Sons of Liberty Review

Metal Gear Solid 2: Sons of Liberty Screenshot

People compare games and movies. Whether this is fair or not is moot by this point. People do it, and it doesn't look like theyre going to stop. The gaming public has decided to view games as an authorative medium in the tradition of cinema.

Devil May Cry – Second Opinion

Theres no denying that the game is often breathtaking to look at. Its rich and expansive environments are quite impressive and go a long way toward making the gaming experience an immersive one. Couple that with a battle system thats both simple enough so you can pick up the controller and begin playing immediately—but still deep enough that youll be working on perfecting combos hours after youve started—and youll see why this games generated the hype and early praise that it did.

Devil May Cry – Review

Capcom is something of an enigma. Like so many of todays profit-driven developers, they shamelessly dilute the market with endless strings of sequels, spin-offs, and outright knock-offs. But occasionally, amidst the hordes of boring Resident Evil and Mega-Man sequels, something compelling emerges.

ICO Second Opinion

ICO Screenshot

I completely agree with Brad's assessment of ICO as art—the game really is that beautiful. You'll have countless moments where you just have to stop and soak all of the scenery in. This sleeper hit of the year is simply too good to be missed.

ICO Review

ICO Screenshot

There are games, and there is art. Are the two fated to be mutually exclusive? Personally, I'd say the answer is no.

Extreme G Racing III – Review

Although the core concept of the game—race jet-powered bikes on gravity-defying tracks while dueling with other racers—remains unchanged, some remarkably subtle changes (not to mention some not-so-subtle ones) have transformed Extreme G from a mediocre trend-follower to a well executed, exhilarating racer.

Extreme G Racing III – Second Opinion

When the novelty of the new features wear off, Extreme G III shows the chinks in its armor. Although vast, the environments in the game are rather plain and in many areas, they are downright barren. Admittedly this probably responsible for the silky smooth framerates we praised it for, but more variety in the surroundings would have gone a long way toward giving this game some personality.

Resident Evil Code: Veronica X – Review

Resident Evil: Code Veronica X isn't what I'd call a great game. But it's hard to criticize it for what it is. In my opinion it's really hard to judge the RE franchise at this point for conventions that it obviously has no intentions of significantly altering, for better or worse.

Silent Hill 2 – Review

There is a quote by Stephen King in reference to Stanley Kubrick's adaption of his horror novel, The Shining. When asked what he thought of Kubrick's approach to the genre he said "I think he really wants to make a movie that will hurt people." I cant imagine a more relevant and concise statement to sum up the approach of Silent Hill 2, Konami's most recent take on the "survival horror" sub-genre made immortal (for better or worse) by Capcoms infamous Resident Evil series.

Resident Evil Code: Veronica X – Second Opinion

Whenever I play Resident Evil: Code Veronica X, I'm always reminded of something a character once said in a cartoon show I used to watch a few years back. "New packaging, same product. Losers." While Code Veronica X does not deserve the latter part of this statement, the first sentence found in it pretty much sums up my opinion of this game.

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