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Phoenix Wright Is Fucking Awesome

As anyone who has the misfortune of following me on Twitter will know, I've been engrossing myself in Phoenix Wright for the past few days, and the game has pretty much been riding solo in my newly acquired DS. I'm just about at the end of episode 5, so not totally done yet. However, unless the game suddenly turns into Mega Man X7 within this last case, I can safely say that Phoenix Wright will rocket straight to the top of my "late to the party" list. And as a bonus, I have the correct spelling of "Phoenix" memorized after years of always relying on spellckeck.

Megaton

I've been going through some of my gaming backlog recently, partially due the to the magical appearance of a Nintendo DS Lite in my closet. I have no idea where it came from, I don't remember buy and none of my old roommates reported losing it. I've approached it somewhat apprehensively, lest it be the focal point of a plot by some supernatural force. Enough about The Lost DS though. I'm here to talk about something much different.

Fabula Nova Feminas: Final Fantasy XIII is a Womens' World

Final Fantasy XIII Screenshot

At first, I held off writing this article because everyone was too busy talking about how Final Fantasy XIII is a terrible game, then it was because the game was "too old" to talk about. Fortunately, the recent release of Metroid: Other M has reignited conversation about the portrayal of women in games, and given me the perfect opportunity to get this article out of my mind and off of my back. This article does contain major spoilers.

Examining choice in Dragon Age: Origins

Examining  choice in Dragon Age: Origins - Dragon Age: Origins Screenshot

Many readers and staff on this site have praised BioWare's high fantasy epic Dragon Age: Origins for its compelling story, loveable characters, and nail-biting decisions. Truly, it is a great game, but no one has had the time or focus to closely examine each of the games major choices in an effort to discover what makes them so great. A closer examination reveals that not all of these choices are nearly as good as the others. This article aims to teach what makes story choices in a game compelling, and what makes them forgettable.

Interview with Ron McDowell, CTO of Magrathean Technologies

Interview  with Ron McDowell, CTO of Magrathean Technologies creators of Incognito

Recently I had the pleasure to review Incognito: Episode One, an intriguing title from developer Magrathean Technologies. The game, as the name so aptly implies, is the first in a series of Their CTO, Ron McDowell, was kind enough to answer a few questions for me.

Brink: No Girls Allowed

Brink Screenshot

So, a while ago I blogged about Crackdown 2 and how players don't have the ability to have a female avatar. In today's scene, the developers' claims of technical limitations preventing them from including a non-male choice didn't ring true with me, and I was quite disappointed to hear that no efforts were being made to include female models.

Has Activision killed the golden goose with the Infinity Ward firings?

Yes.
83% (615 votes)
No.
17% (127 votes)
Total votes: 742

God of War III: A disappointing finale

God of War  III Screenshot

In between dissertation writing sessions, I recently managed to eek out enough time to play through God of War III. I purchased my Ultimate Edition copy the day it came out, and I just couldn't hold off any longer. I consider the first two God of War games to be the best action games of their kind and I was dying to see how the series wrapped up.

Be warned, spoilers abound.

The Consumer's Seven Laws of DLC

Street Fighter 4 Screenshot

With the advent of online connectivity for consoles, developers and publishers alike have been exploring new opportunities for new creative and financial endeavors. While some people may have initially had doubts about the viability of Downloaded Content (DLC), it's become quite clear that this new business/development model has been wildly successful. Without question, all sides agree that DLC is here to stay. However, proper utilization of DLC is still in its infancy, and has much potential for going astray.

What the hell is game studies good for?

Uncharted 2: Among Thieves Screenshot

I know that this post's title may make it seem like I'm taking a page from Espen Aarseth's 2005 article of a similar name and Roger Travis' 2008 response to it. Trust me when I say that I'm casting my net a little wider than the design vs. scholarship vs. play disciplinary debate... not that that debate is irrelevant, but I'm simply responding to a different exigency.

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