About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Game Design & Dev

Left-Handed? What's That?

The Fight: Lights Out Screenshot

You may have not heard it by now, but I kinda love the PlayStation Move. Sure it's derivative, but that's easy to forgive considering how effectively it fulfills the promise of motion controllers that was only hinted at with the Wii. I enjoyed it so much, in fact, that I went ahead and bought a second Move want in anticipation for The Fight: Lights Out.

Interview with Jorge Rodriguez, head of Lunar Workshop

I was one of those kids who, when all of the other kids were out playing tag and ring-around-the-rosie, I was on my IBM compatible Windows 3.1 machine programming QBasic games because I enjoyed it. I started learning programming when I was 6 and it didn't take long for 6-year-old me to stump my dad (the computer engineer) so I was self-taught from an early age. My first program was "Hello World" but everything I wrote since then has been a game. I've always been attracted to making video games for some reason. I spent a lot of time when I was younger making MUDs and building mods for Quake, Half-Life and Source. One of the bigger projects I worked on was "The Specialists", a Half-Life mod that was pretty popular back in its day.

Phoenix Wright Is Fucking Awesome

As anyone who has the misfortune of following me on Twitter will know, I've been engrossing myself in Phoenix Wright for the past few days, and the game has pretty much been riding solo in my newly acquired DS. I'm just about at the end of episode 5, so not totally done yet. However, unless the game suddenly turns into Mega Man X7 within this last case, I can safely say that Phoenix Wright will rocket straight to the top of my "late to the party" list. And as a bonus, I have the correct spelling of "Phoenix" memorized after years of always relying on spellckeck.

Megaton

I've been going through some of my gaming backlog recently, partially due the to the magical appearance of a Nintendo DS Lite in my closet. I have no idea where it came from, I don't remember buy and none of my old roommates reported losing it. I've approached it somewhat apprehensively, lest it be the focal point of a plot by some supernatural force. Enough about The Lost DS though. I'm here to talk about something much different.

Fabula Nova Feminas: Final Fantasy XIII is a Womens' World

Final Fantasy XIII Screenshot

At first, I held off writing this article because everyone was too busy talking about how Final Fantasy XIII is a terrible game, then it was because the game was "too old" to talk about. Fortunately, the recent release of Metroid: Other M has reignited conversation about the portrayal of women in games, and given me the perfect opportunity to get this article out of my mind and off of my back. This article does contain major spoilers.

Examining choice in Dragon Age: Origins

Examining  choice in Dragon Age: Origins - Dragon Age: Origins Screenshot

Many readers and staff on this site have praised BioWare's high fantasy epic Dragon Age: Origins for its compelling story, loveable characters, and nail-biting decisions. Truly, it is a great game, but no one has had the time or focus to closely examine each of the games major choices in an effort to discover what makes them so great. A closer examination reveals that not all of these choices are nearly as good as the others. This article aims to teach what makes story choices in a game compelling, and what makes them forgettable.

Interview with Ron McDowell, CTO of Magrathean Technologies

Interview  with Ron McDowell, CTO of Magrathean Technologies creators of Incognito

Recently I had the pleasure to review Incognito: Episode One, an intriguing title from developer Magrathean Technologies. The game, as the name so aptly implies, is the first in a series of Their CTO, Ron McDowell, was kind enough to answer a few questions for me.

Brink: No Girls Allowed

Brink Screenshot

So, a while ago I blogged about Crackdown 2 and how players don't have the ability to have a female avatar. In today's scene, the developers' claims of technical limitations preventing them from including a non-male choice didn't ring true with me, and I was quite disappointed to hear that no efforts were being made to include female models.

Has Activision killed the golden goose with the Infinity Ward firings?

Yes.
83% (615 votes)
No.
17% (127 votes)
Total votes: 742

God of War III: A disappointing finale

God of War  III Screenshot

In between dissertation writing sessions, I recently managed to eek out enough time to play through God of War III. I purchased my Ultimate Edition copy the day it came out, and I just couldn't hold off any longer. I consider the first two God of War games to be the best action games of their kind and I was dying to see how the series wrapped up.

Be warned, spoilers abound.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.