Game Design & Dev
By Dale Weir on March 30, 2012 - 12:51pm.
Extra Credits returns with more on the Western role-playing game vs Japanese role-playing games debate. This time they challenge our genre classifications and dare to imply that they are a bit antiquated.
By Richard Naik on March 28, 2012 - 6:57pm.
A copious amount of blood, sweat, tears and other bodily fluids have already been spilled over Mass Effect 3′s ending. Several of the first few Google results concern the overwhelmingly negative fan reaction in some way, be it in the form of an online petition or a silly FTC complaint. The laser-like focus on the ending is a damn dirty shame, because outside of those five minutes at the very end of the game and a shaky first hour or so, Mass Effect 3 is about as good a series finale as I could have hoped for.
By Brad Gallaway on March 28, 2012 - 6:00pm.
So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I loved Flower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.
By Sparky Clarkson on March 27, 2012 - 3:37pm.
Among core gamers, Electronic Arts and BioWare's decision to deliver an additional squadmate as day one DLC for Mass Effect 3 continues to rile people who haven't yet finished the game and gotten angry about the ending. Fast-flying accusations and defenses about whether the content was stripped out of the game mostly miss the point.
By Dale Weir on March 27, 2012 - 2:44pm.
With such seemingly opposite takes on the genre, the argument usually devolves down to proponents of each genre arguing that theirs is the best example of "role-playing." Extra Credits dares to jump into the fray to see is one group is right, or perhaps if one is more right than the other or maybe even if both are wrong. Clearly it's not an easy task or it wouldn't be broken up into three parts.
By Dale Weir on March 25, 2012 - 9:27am.
The crew at Extra Credits return with the second part of their two-part series on how to become a developer.
By Peter Skerritt on March 25, 2012 - 8:08am.
It seems that the controversy surrounding Mass Effect 3 has been cranked to 11. An FTC complaint against BioWare is the latest individual action, and it's served to fan the flames of what's become a binary topic. People seem to either enjoy and/or accept the game's ending for what it is (Let's call these people Group A) or they are upset for a variety of reasons (or Group B). I have no horse in this race myself, as trying to play either of the first two Mass Effect games was met with rapid failure and disinterest that shortly followed, so it's interesting to observe this controversy from a distance.
By Dale Weir on March 18, 2012 - 1:38pm.
Do you love spending hours in front of a computer writing code? Do you prefer spending many more hours debugging software than spending time with your loved ones? Do you want to spend time justifying your hard work to fickle gamers and an even more fickle gaming press? Then you want to be a video game developer and this video might be right for you.
By Brandon Bales on March 18, 2012 - 11:56am.
Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.
Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style. If you're a fan of David's, you don't want to miss this one!
By Sparky Clarkson on March 4, 2012 - 11:02am.
When Skyrim tries to go big, it often falters due to poor writing, over-promising, or a disconnect between the story and the gameplay. The happiest exception to this trend is the Dark Brotherhood questline, which is one of the game's great successes. This is because it obeys the rules of good writing, and of good game design.
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