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Deadly Premonition: The Director's Cut—The Official Visual Companion Review

Deadly Premonition: The Director's Cut—The Official Visual Companion Screenshot

I'm certain there's a great story to be told about the troubled six-year development of Deadly Premonition, and I'm even more certain that this interactive guide isn't the place to find it. It does, however, offer a degree of insight into the mindset of the man behind its madness, Hidetaka "Swery" Suehiro, and in places is every bit as esoteric as the game itself.

A World of Canyons

Tales of Xillia Screenshot

Playing Tales of Xillia made me think of Final Fantasy, which was probably not the intended effect.

Just for the trophy

The Last of Us Screenshot

I hate Firefly pendants. I don't really hate anything intrinsic to the pendants, of course. They're much too boring for that.

The Mirage

Remember Me Screenshot

In the wake of Microsoft's unpopular and ultimately reversed turn towards invasive DRM and daily activation requirements, there has been a renewed discussion of the economic challenges of AAA development and the supposed danger that used games posed to the industry. The standard excuse that it's too great a challenge to create games that achieve players' graphical expectations while still selling enough games to be economically viable in the context of a console exclusive has been trotted out, and as usual it is false, or at least lacking in perspective.

Postmortem: State of Decay

State of Decay Screenshot

It's no secret that State of Decay from Undead Labs has been one of my favorite games this year. Despite a lot of lackluster zombie-themed stuff overcrowding the market, these folks managed to bring an original vision and a brand-new twist to material that most people had already written off. Now that the dust has settled and the game has been out for a while, I figured it was the perfect time to check back in and do a little (har har) post-mortem Q&A on this groundbreaking survival title.

Anatomy of a poor choice

Mars: War Logs Screenshot

Mars: War Logs is a confusing game on many levels. It's set on another planet far in the future, but most of the fighting involves whacking dudes with a glorified stick. The player never sees the game's only real "war," and instead deals mainly with an internecine conflict concerning the main character Roy's guild. Yet, in the end, even the internal power struggles turn out not to have been the driving force for the game's violence.

Shooting and missing

BioShock Infinite Screenshot

The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.

Consoleation: The war on used games—Xbox One, Consumers Zero

Xbox One Image

What a shame.

That's about all I can say about Microsoft's game-changing decisions regarding the Xbox One. It could have been worse, but the damage is pretty severe as it stands.

Consoleation: The War on Used Games—Choose wisely

Consoleation: The War on Used Games—Choose wisely

When I was growing up, my family didn't have a lot of money. We didn't own a family console until my mom bought a Colecovision from a tag sale in 1987. Before that, my maternal grandmother's Atari VCS was sometimes available in 1979 onward when we visited or even lived there due to money troubles. I did get a VIC-20 for my birthday in 1984 and then a Commodore 64 for my middle school graduation in 1986 from my paternal grandmother, but those weren't so much game consoles as they were hybrid devices. I did own a few games for both systems, but not a significant amount.

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