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Old 10-06-2008, 02:03 AM   #16
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Unhappy Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I only just discovered the game yesterday, and promptly bought it.

I've played 1 game so far, on easiest difficulty, and used the same strategy that allowed me to win the original game, but it didn't work in this version thats for sure.

However it became apparent that I was going to run out of time long before even having a revolution. Am I right to say original had 2 seasons (turns) per year later on? Does this mean one has less turns to win the game?

Next thing I noticed was that to hurry up people on docks got more and more expensive (even If never doing it) and was getting up to $15,000 (!!!) towards the end of my game! This meant it was stupid as it was FAR cheaper just to train the person I required.

Like the others here, I got drilled when I declared independence. I was outnumbered vastly, and all my ships (At least 2 of every sort) got sunk by 1 (yes one) enemy man-o-war. I was getting a good attrition rate, but I only lasted to wave 2 then my capital fell, and show was all over (out of turns with only 5 military units left anyway).

I'm so happy the game is pretty much like the original, but I'll have to try smiting the Indians for treasure strategy, or the no bells strategy, cos there is no way I can see I'll win (on easiest) any other way.
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Old 10-06-2008, 01:06 PM   #17
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I didn't have a problem being terribly outnumbered, but I used the "no bells" approach. I only had two fewer SOLs than the king, and had a comparable number of soldiers and more dragoons. I still was whipped terribly thanks to the bombard feature, and the fact that manowars somehow never lose to a SOL. My question is this, is it still possible to get a european power to send an expeditionary force to help? I remember in the first game a huge european force would arrive to help if a certain number of bells were accumulated.
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Old 10-06-2008, 11:40 PM   #18
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Thumbs down Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I was a big time fan of the original colonization and couldn't wait for this updated version.. what a disappointment. I believe that the original was a far superior game. No wonder it was only $25.

It will take a slew of patches to make this version worth playing.
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Old 10-07-2008, 08:36 AM   #19
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

the game is medium on easy the game! and is impossible on any other difficulty but easy. Its a great game though really love it.I never played the original. The 1st time i played the game almost defeated the king as soon as i declared was i just converted every 1 to soldiers and dragoons.(farmers gunsmiths every one. i suggest that you dont change gun smiths and weavers so that you are ready for the other waves that come )

PS how do you create states men! i have been trying for ages its frustrating please help.
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Old 10-08-2008, 03:07 PM   #20
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

To create statesmen, simply place one of your civilians onto the building with the liberty bell. If you want to create Elder statesmen, you will first need to get one from Europe, which can then teach other free colonists as long as you have a university.
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Old 10-09-2008, 04:33 AM   #21
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Quote:
Originally Posted by Col Smurfer View Post
It seems that the "CheatCode = chipotle" entry in "CivilizationIV.ini" still enables the console, but the old codes aren't working.
You only need to press different keys.
For example try CTRL + 4 or Shift + 4 .. this adds money.
Or press CTRL + D to enter the debug mode.
There you can give your units 200 movement etc.
Or do CTRL + W. There you can edit your settlement, your units, and so on.
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Old 10-09-2008, 05:06 AM   #22
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I'm playing now at Governer level since I finished a couple of conquistador ones with wins. Met with the same problems as many mentioned here, but they can be overcome. Some easy wins with my dragoons even outnumbering the kings total army!!!

0 bells strategy works best in my opinion. Also, if you have a huge army of dragoons and a lot if cities with population the dragoons also seem to count as population for your empire. Even if all your cities have 100% I believe the army also counts, so no 50% for independence possible (very slow grow there). The first time I noticed this I just deleted most of my "unnecessary" units and specialists and watched bell rate go much faster. Then buy a lot of guns and horses, declare independance and change the working class in soldiers (at first I completely "drafted" ALL of my citicens for dragoons and stopped producing and trading).

Expension for cities with statesmans/bells is fine, just don't overdo it. You can get some pesty indians to go away with a little bells/city expension, just remember to remove the statesmen after your city expands the first time so the king will stop adding army. I only let cities get a max of 20 culture for the first level grow (and rarely). This does not guarantee the indian village to be conquered though.

Usually I build around six cities or so, get 0 bells while gaming (maybe one or two cities will grow to 20 culture, but thats it) and have newspapers ready in each city. Then I buy a few elder statesman, have one in most cities (with maybe some students about to graduate to save some gold). Then each city starts max-producing bells at the same time (3 statesman, preferably elder). This is also the time I start "drafting" the working class to dragoons, since I shall not be needing an income much longer. 2 galleons comming home loaded with horses and guns at this stage, while most cities are stocked with horses and guns also.

Usually only 3 statesman and the carpenters are still at work, with some farmers/fishers and lumberjacks. The rest goes to war ! Kill some indians or other cities with the army you still had or are making for gaining generals and xp while waiting for the 50%.
I never build boats because it seems impossible to win those battles. This might still be possible though.

I am now learning to change my empire to producing guns and horses just before I start max-producing bells. This ensures you can keep getting dragoons after independence since pop growth is easy at this stage. I don't really see the point of still trying to trade with Europe with all those man-o-wars. There have been games where I kept trading though. Most of the time not worth it I think.

Well, good luck all! Back to my game I guess.
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Old 10-13-2008, 08:57 AM   #23
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Few tips:

- Trade guns/horses with indians at beginning, make big profit. Buy galleon a.s.a.p. for treasure transporting. Horses seem to make biggest profit. If starting soldier is put to work, trade his guns to indians.

- Clear forests on coastal cities before declaring independence. No forests = less defense bonus for European army when landing.

- Clear out coastal cities of pop and defense (leave one cannon), position guards next to city. Hard to defend when Europe attacks from boat. Easy to recapture (and kill all enemy soldiers) next turn.

- If dragoons are also farmers for example, but wounded, change them with unwounded farmers in city and you have got healthy dragoon who can attack.

- Get founding fathers !! Especially the bells increasers. the quicker the bells producing, the smaller the kings army (with 0 bells strategy). If all cities have 3 elder stateman (unequipped) start producing printing press at the same time (and then newspaper). If you have the founding father who gives +3 bells for each printing press, start mass producing bells when the printing presses are finished.

- Try to get the trade founding fathers early. Just finished a game on Governer with +25% tabacco founding father. At one time I had 2200 Cigars still in capitol with 3 galleons and one merchantmen contantly trading. $$$$$ Ka-ching !
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Old 10-14-2008, 07:48 AM   #24
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Palin is a whore
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Old 10-14-2008, 07:41 PM   #25
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

OK, so at least I was not the only one having such difficulty with this game. I am a relativly good player of the civ series, so naturally, I started off playing on the "Explorer" difficulty (Epic, Huge map, Dutch). Got owned by the king's massive army the first couple times playing. Checked out these forums, found out that Everyone seem to have the same problem. found a simple solution. Kinda Cheap, but worked great for an early victory. I only had 3 towns, and one was just a decoy.
I used the following tips previously posted: (slightly edited + comments)

----------
Few tips:

- Trade guns/horses with indians at beginning, make big profit. Buy galleon a.s.a.p. for treasure transporting. Horses seem to make biggest profit. If starting soldier is put to work, trade his guns to indians.
[I found selling guns better, but its whatever the natives prefer to trade. Do this for all the different native tribes, untill they have no money left over. scout early, to get as many treasures as possible, before everyone else does.]

- Clear forests on coastal cities before declaring independence. No forests = less defense bonus for European army when landing.
[I never did this, but would still work good, leave one good defensive tile]

- Clear out coastal cities of pop and defense (leave one cannon), position guards next to city. Hard to defend when Europe attacks from boat. Easy to recapture (and kill all enemy soldiers) next turn.
[I just emptied them completly]

- Get founding fathers !! Especially the bells increasers. the quicker the bells producing, the smaller the kings army (with 0 bells strategy).
[Build/Buy printing press]
------
**The run down,**
-I built my fist town near silver, and mined that to death. was next to a hill/forest where the defense was 75% bonus (this is key)
-Explored with first immigrant from europe (gets treasures)
-Purchased silver miner+fisherman asap (massive quick income)
-hord treasures untill you can purchas a galleon
- do the buy/sell guns trading with natives (got me $50k)
-build a third town as a decoy, in a more distant off place
- oh, dont build stockades/forts, you only need to build plitical points, for the founding fathers of course
-build your newspapers (I Purchased mine)
- The Key Here is to keep you Population as low as possible. dont bring over your immigrants yet. then when you have $50-60K, build up bells as quickly as possible. I got one one master statesman, and moved him between my 2 towns. I was able to revolt by the time taxes got to 15%. Towns at pop 2-4. (try killing off all other external units, as they count as population, or move them to town hall. I didnt do this, its just a thought to speed things up)
- now that you are close to being able to revolt, stock towns with guns. move all your population to your closest town (or the one with the best defensive position outside a town). sail to europe with your galleon, and other ship. REVOLT. Now you can buy another galleon. fill it with 4 guns and 2 horses. purchas 4-5 cannons, 2 infantry. collect your immigrants (to convert to infantry & dragoons), if you have money left over, buy more guns and cheap units to convert to infantry. with ships full, and units in your town, rush back before the King. convert as many units to infantry/dragoons as possible. you should have approx 4 cannon, 4 dragoons, 6-10 infantry. nearly 3/4 the kings army.
-the most important thing is to have cannons.
station outside the town on the 75% bonus defense tile, and wait.
- I had a decoy town, so when he grabbed my fisrt two towns, he split his army, and was much easier to take down. no real need to take over your towns, just get then down to the last unit (unless its a dragoon, then you'll probably want to kill it if possible)
-let your cannons do all the talking, and the rest are for defense, dragoons are for easy kills (when they dont have any possible quick counter attacks). take your town, and empty them again, and keep doing this as he brings back his forces that took off to your far off colony. I only lost one unit, while sitting on a 50% tile.

have fun,
Daniel Van Damme
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Old 10-15-2008, 03:05 AM   #26
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Thumbs up Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

My Previous strategy post works AWSOME!! beat the game on Revolutionary difficulty in 1h 38min. Random Huge Map, Normal Speed, Dutch. only slight changes to stategy at this harder level.

Daniel Van Damme
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Old 10-17-2008, 08:09 AM   #27
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

About the expansion of borders. I believe I have seen a picture of a city from the inside where they have expanded the area inside the city where they can put more than 8 men to gather resources.
Is it just me or how is this possible. No problems to expand the borders from the ouside
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Old 10-20-2008, 09:21 AM   #28
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

more than 8 tiles to produce is possible in Civ 4 but not in Colonization
afaik
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Old 10-22-2008, 02:46 PM   #29
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Well, I agree basically ...

I play at Conquistador Level (marathon) and while with early privateers I could easily controll the 3 other nations' growth now after I developed my economy almost perfectly with almost all founding fathers the King has 147 Regulars, 124 Dragoons, 47 art. and 74 Man-Of-Wars and its 1760 and there is absolutely no way to win this.

Dragoons and cannons are waste of guns while defending a settelment vs the King, however the biggest waste of materials and money is the ship of the line, useless against man-of-wars. It takes almost 3 ships of the line to take out one man-of-war. And one construction of a ship of the line empties your warhouse of tools (900) and guns (900). I see no sense in that. Ship of the line ought to have a strenght of min. 10 not 8 like a frigate.

- the bunuses are strange aswell, all of the Kings forces have +50% Settelment attack bonus.

- your forces consisting mainly of free colonists gain expierience way too slow

- you should be able to train veteran soldiers in your colonies (school, college, uni)

... waiting for a patch
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Old 10-22-2008, 06:00 PM   #30
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

1. I see nobody noticed, that eliminating only the king's LAND forces is needed for victory, so i suggest not to build war ships, because they cost a lot of stuff and time to build (and dont have a chance vs. man-o-wars). Mass cannons and guns instead. Try to avoid city defense (concentrate on one city, let him take the rest), because his artillery with 4 strength and +150% city attack is nearly unstoppable, but if you attack his cities, your cannons will also get +100%

2. If you cannot trade goods with europe any more, try to sell it to other european colonies.

3. Fortified soldiers in a city built on hills (+25%+25%=+50%) are stronger than dragoons, because mounted units do not get def bonuses
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