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Old 01-31-2011, 02:04 PM   #1
Librarian
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Please rate this review: Dead Space 2

EDIT: The review has been edited to reflect the criticism offered below.

Dead Space 2

High: Whacking necros while zipping through space on my rocket boots. And I think it's gonna be a long long time...
Low: Getting ripped apart by a necro that suddenly magically appeared right behind me AGAIN
WTF: Stomping on corpses while insulting them never loses it's „touch“

It's been 3 years already since we followed Isaac Clarke on his adventures onboard the lovely planetcracker USG Ishimura, first trying desperately to find his girlfriend Nicole, while realizing the ship was crawling with undead space monsters, the necromorphs, then trying to escape from the spaceship turned deathtrap.
In the end Isaac managed to purge the source of the corruption and got away but all was not well.
3 years have also passed in the world of Dead Space. Isaac has been stationed in a medical facility on the Sprawl, a space station on the Saturn moon Titan.
He is spending most of this time in stasis, or nappy time, while still being plagued by visions of Nicole during his therapeutic sessions in between.
But the world around Isaac comes crashing down again and soon the station is overrun by necromorphs once more.

Dead Space 2 is off to a strong start, with a terrific and terrifying sequence of Isaac in a straitjacket being chased through the corridors of the station by necromorphs and it soon becomes clear that a lot of the original Dead Space formula is here and has been tweaked and improved in some ways.

For the first time we see Isaac without his suit and we hear him talk, the Isaac of Dead Space 2 is a very vocal character compared to his silent counterpart in DS.
The developers might have felt that this would help bringing across the story of Isaac and Nicole and his feelings of guilt that plague him, since he advised her to take the job on the doomed USG Ishimura to further her career, but it takes away from the silent protagonist we were used to in Dead Space, which allowed the player to fill the gaps with his own thoughts and feelings.
While we didn't get to hear Isaac talk, we could always make a pretty good guess what he would say in any situation and how he probably felt while crawling through the Ishimura. The silent Isaac helped us to actually feel like Isaac while playing the game.
Imagine Gordon Freeman getting all chatty in HL3 and you know what I mean.
In the end the story is just a device to keep you on your merry chase through different settings, we are still getting flashes of Isaac and Nicole and her tragic death haunting him, but it feels a lot like a reboot of the original Dead Space in many ways.
The new characters that are introduced feel a bit flat at times and none of them have enough screen time to truly care about.
That doesn't mean that the game is without interesting or sometimes even touching scenes, it just goes to show that the main focus is once more on the action.

The game shines on the technical side of things, the controls are excellent and many of the flaws the first Dead Space suffered from(and those were very minor flaws) have been removed.
Shooting necromorphic abominations for fun and profit is still at the center of the game and with a variety of new weapons you can go to town.
Apart from the old regulars you now have the Javelin Gun which fires pointy sticks that can be electrically charged and the Detonator, which allows you to place trip mines.
Needless to say, the old system of collecting power nodes to upgrade and customize your weapons and gear has been kept.
There's some new necromorphs as well, mainly the Pack, which is a crazy bunch of mutated kids that roam around in, well, packs and throw themselves at you.
Another one is the Stalker, a fast Necro that hides behind objects and lurks around corners to find the right moment to come charging at Isaac.
Oh yeah, also expect suicide bombing babies and to meet an old „friend“.

Sometimes you will end up in huge fights with hordes of necros triggered by Isaac reaching certain points in the room or performing certain actions, one minor gripe I have with this is that some situations become a bit try and error, as you won't survive on first try, unless you are lucky or just a plain better gamer than I am.
Fortunately you will often encounter savepoints and the system of continuing after death is very forgiving and will usually place you at the beginning of the last room you have been in.
Isaac moves and targets precisely were you want him to, the controls feel very natural and it is always rewarding to finish off a pack of Necros with a well delivered combo of firepower and use of Kinesis or Stasis, Isaacs „Gravity Gun“ and his slow motion ray.
You will also stomp your feet a lot in this game: Stomping on the corpses of necromorphs will sometimes yield items or money. It also feels slightly wrong, especially since Isaac will often utter curses while doing so, but more on that later.

The environments are in a way a lot more diverse than in the original Dead Space, but at the same time you will still feel like crawling through a giant space ship most of the time.
Since the sprawl is a civilian space station you will visit living quarters, the infamous church of Unitology and a day care among others.
But still there is rarely a feeling of being in a place that housed a huge community populated by thousands of people, compared to for example Bioshock's Rapture, the Sprawl still feels a bit cramped and most of your journey will take you through tight corridors and small rooms.
And sometimes you will also be forced to leave the station to enter space.
Navigating in zero-G environments is more fun than ever due to a change to the original Dead Space.
Instead of jumping off a surface only to land at your target destination, as has been the case in Dead Space, Isaac now has thrusters in his boots and suit, which allow him to maneuver in space.
This is a welcome change for the sequences involving puzzle solving and necro fighting in zero-G environments, as you are now able to freely move around, instead of targeting flat surfaces only, and makes for some interesting passages where Isaac has to navigate through various death traps.

All in all Dead Space 2 is a very engaging and entertaining experience, but in some places I felt it went too far in a direction that was at least partly disturbing.
You might remember the infamous „Your mom hates Dead Space 2“ ad campaign where ingame footage was shown to middle aged women?
Those ads already gave the impression that the target audience for the publisher are teenage boys that think it's cool to shock their parents by being „totally extreme“.
Let me tell you, your mom sure will hate Dead Space 2, at least if you are of an age where that stuff really matters and your mom actually sees the games you play.
And if you are then you probably shouldn't be playing this game.
But this ad campaign also highlights a major flaw of Dead Space 2.
This game is trying too hard to be „mature“, if you define mature by freely cussing and swearing while showing over the top acts of extreme violence displayed in all their naked glory.
I am not offended by this and this is not a „what about the children“ issue, since kids really have no business playing Dead Space and if yours are, then you just fail at parenting.
The original Dead Space was often harsh and brutal, Isaac died many horrible deaths on his journey through the USG Ishimura.
This time it is a lot worse.
When dying on the first semiboss in Dead Space 2, the necro rammed his claw into Isaac's mouth, stretching it wide open, ripped his head off and then proceeded to tear off his legs, till only a bloody torso was left on my screen.
This is just one example of the many many really diverse death scenes you will see when playing Dead Space 2 and most of them are equally absurd and gory, culminating in a perverse scene of self-inflicted violence towards the end of the game.
We are entering the realms of torture porn here, yeah I get it that Isaac is being penetrated by spiky limbs, I just don't really need a close-up.
This might turn into the gaming equivalent of the SAW franchise and the additional shock effects are really not contributing to the game at the center, they are just there to please the predicted target audience of adolescent gorehounds.
A lot of times I had a feeling that not seeing all this stuff on camera and maybe using a more artistic approach, like for example showing Isaac's shadow on a wall with blood spattering on it would have been more effective.
Let's just say it get's old really fast.

The same goes for the language. Isaac talks and he uses a lot of profanity. Expect a lot of F-words in here.
You will stomp corpses while Isaac tells those „motherfuckers“ to die.
Every character will swear. A lot.
I understand that it is a try at realism, if I was in Isaac's shoes I probably would swear just as much.
Well, I would have been killed while still being in the straitjacket, bumbling into the next necro, but in the context of the game it all feels like a bit too much and once more like another cheap way to shock mom.
This is a bit sad, since most of it is just plain unneccessary and doesn't really add to the theme of the game, which is that of a lonely guy who is slowly going crazy, trying to survive in a most hostile environment.

I had a lot of fun with Dead Space 2, but it doesn't break any new ground compared to it's predecessor.
Extremly high production values and lots of polish, but what it lacks is a little bit of soul and a little less of trying to appeal to the cool kids

Score: 7/10

Disclosures: This game was obtained via [retail store] and reviewed on the [XBOX 360]. Approximately 12 hours of play was devoted to single-player mode (completed 1 time) I have not tested the multiplayer.

Parents: Extremely graphic violence including dismemberment, regular use of profanities. This game does not belong in the hands of children.

Deaf and Hard of Hearing: The game has subtitles for all dialogue, but in some cases audible cues will help with player performance.

Last edited by Librarian; 02-01-2011 at 10:44 AM.
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Old 01-31-2011, 03:08 PM   #2
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Re: Please rate this review: Dead Space 2

I think this is a good review, in that I now share your feelings about the game to some extent. For example, I'm disappointed that they gave Isaac a voice just to have him swear at the aliens. However, you definitely need to cut some of the text.

I may as well go through it. Hopefully you find this helpful in some way.



Quote:
Originally Posted by Librarian View Post
High: Whacking necros while zipping through space with my rocket boots. And I think it's gonna be a long long time...
Low: Fuck, Motherfucker, Fuckety-Fuck-Fuck-Fuck....oh and getting ripped apart by a necro that suddenly magically appeared right behind me AGAIN
WTF: Curvestomping corpses while insulting them never loses it's „touch“
"and I think it's gonna be a long time.." - not sure what this refers to, maybe remove it?
Low: the reader has no context for the swearing bit at this point in the article. Remove for now and leave the behind-you necromorph?
WTF: It is 'curbstomping'.


Quote:
Before I start, let me make an official statement that in my opinion Dead Space 2 is great in many ways and I enjoyed it and that most people will probably not really care about the factors which for me took a lot away from the experience.
More on that later.
No need for this - remove.

Quote:
It's been 3 years already since we followed Isaac Clarke on his adventures onboard the lovely planetcracker USG Ishimura, first trying desperately to find his girlfriend Nicole, while realizing the ship was crawling with undead space monsters, the necromorphs, then trying to come to terms with her death and keeping his sanity.
In the end Isaac managed to destroy an artifact, the marker, responsible for the transformation of the Ishimura's crew and escaped, but all was not well.
3 years have also passed in the world of Dead Space. Isaac has been stationed in a medical facility on the Sprawl, a space station on the Saturn moon Titan.
He is spending most of this time in stasis, or nappy time, while still being plagued by visions of Nicole during his therapeutic sessions in between.
But the world around Isaac comes crashing down again and soon the station is overrun by necromorphs once more.
It looks like the marker, or some marker, is back and once more changing the people under it's influence.
Too many commas, although you are setting the scene, perhaps there is too much information in this para? Maybe try and condense it a little? Good rule of thumb is to use a maximum of two commas in one sentence.

Quote:
Dead Space 2 is off to a strong start, with a terrific and terrifying sequence of Isaac in a straightjacket being chased through the corridors of the station by necromorphs and it soon becomes clear that a lot of the original Dead Space formula is here and has been tweaked and improved in some ways.

For the first time we see Isaac without his suit and we hear him talk, the Isaac of Dead Space 2 is a very vocal character compared to his silent counterpart in DS.
The developers might have felt that this would help bringing across the story of Isaac and Nicole and his feelings of guilt that plague him, since he advised her to take the job on the doomed USG Ishimura to further her career, but it takes away from the silent protagonist we were used to in DS, which allowed the player to fill the gaps with his own thoughts and feelings.
Sure, we didn't get to hear Isaac talk, but we could always make a pretty good guess what he would say in any situation and how he probably felt while crawling through the Ishimura. The silent Isaac helped us to actually feel like Isaac while playing the game.

Imagine Gordon Freeman getting all chatty in HL3 and you know what I mean.
In my opinion the story we are being told would not have suffered from a silent protagonist, but it didn't distract me from the experience. When offered a choice I would have preferred option A though.
Good, need to condense it into one paragraph though.

Quote:
To be honest, ...
I would avoid this in a review, also avoid "Well, I guess you also remember" and "Don't get me wrong," below. These are a little informal for a review (in my opinion) and you lose objectivity.


Quote:
.... the story is just a device to keep you on your merry chase through different settings, we are still getting flashes of Isaac and Nicole and her tragic death haunting him, but it feels a lot like a reboot of the original Dead Space in many ways.
The new characters that are introduced feel a bit flat at times and none of them have enough screen time to truly care about.
That doesn't mean that the game is without interesting or sometimes even touching scenes, it just goes to show that the main focus is once more on the action.

The game shines on the technical side of things, the controls are excellent and many of the flaws the first Dead Space suffered from(and those were very minor flaws) have been removed.
Shooting necromorphic abominations for fun and profit is still at the center of the game and with a variety of new weapons you can go to town.
Apart from the old regulars you now have the Javelin Gun which fires pointy sticks that can be electrically charged and the Detonator, which allows you to place trip mines.
Needless to say, the old system of collecting power nodes to upgrade and customize your weapons and gear has been kept.
There's some new necromorphs as well, mainly the Pack, which is a crazy bunch of mutated kids that roam around in, well, packs and throw themselves at you and the Stalker, a fast Necro that hides behind objects to throw itself at you whenever it feels like doing so.
Oh yeah, also expect suicide bombing babies and to meet an old „friend“.

Sometimes you will end up in huge fights with hordes of necros triggered by Isaac reaching certain points in the room or performing certain actions, one minor gripe I have with this is that some situations become a bit try and error, as you won't survive on first try, unless you are lucky or just a plain better gamer than I am.
Fortunately you will often encounter savepoints and the system of continuing after death is very forgiving and will usually place you at the beginning of the last room you have been in.

Isaac moves and targets precisely were you want him to, the controls feel very natural and it is always rewarding to finish off a pack of Necros with a well delivered combo of firepower and use of Kinesis or Stasis, Isaacs „Gravity Gun“ and his slow motion ray.
You will also stomp your feet a lot in this game: Stomping on the corpses of necromorphs will sometimes yield items or money. It also feels slightly wrong, especially since Isaac will often utter curses while doing so.

The environments are in a way a lot more diverse than in the original Dead Space, but at the same time this still feels like crawling through a giant space ship/station.
Since the sprawl is a civilian space station you will visit living quarters, the infamous church of Unitology and a day care among others.
But still there is rarely a feeling of being in a place that housed a huge community populated by thousands of people, compared to for example Rapture of the first Bioshock, the Sprawl still feels a bit cramped and your journey will take you through tight corridors and small rooms a lot of the time.
And sometimes you will also be forced to leave the station to enter space.

Navigating in zero-G environments is more fun than ever due to a change to the original Dead Space.
Instead of jumping off a surface only to land at your target destination, as has been the case in Dead Space, Isaac now has thrusters in his boots and suit, which allow him to maneuver in space.
This is a welcome change for the sequences involving puzzle solving and necro fighting in zero-G environments, as you are now able to freely move around, instead of targeting flat surfaces only, and makes for some interesting passages where Isaac has to navigate through various death traps.
While I enjoyed reading this section, and there is nothing wrong with it, it could benefit from being broken into 2 or 3 themed paragraphs - story, controls/gameplay, enemies perhaps? Needs to be a little more structured.

Quote:
All in all Dead Space 2 is a very engaging and entertaining experience, but remember when I told you that there was some stuff that „for me took a lot away from the experience“?
Dead Space 2 is a very gruesome and graphic game.
Well, I guess you also remember the „Your mom hates Dead Space 2“ campaign?
Let me tell you, your mom sure will hate it, at least if you are of an age where that stuff really matters and your mom actually sees the games you play.
And if you are then you probably shouldn't be playing this game.

But this ad campaign also highlights a major flaw of Dead Space 2. I (a 34 year old guy who has played games since the 80s and thought Postal 2 was kinda hilarious) think this game is trying too hard to be „mature“ and extreme.
Don't get me wrong, I am not offended by this and this is not a „what about the children“ issue, since kids really have no business playing Dead Space and if yours are, then you just fail at parenting.
The original Dead Space was often harsh and brutal, Isaac died many horrible deaths on his journey through the USG Ishimura.
This time it is a lot worse.
When dying on the first semiboss in Dead Space 2, the necro rammed his claw into Isaac's mouth, stretching it wide open, then ripped his head off and then proceeded to tear off his legs, till only a bloody torso was left on my screen.
This is just one example of the many many really diverse death scenes you will see when playing Dead Space 2 and most of them are equally absurd and gory.

We are entering the realms of torture porn here, yeah I get it that Isaac is being penetrated by spiky limbs, I just don't really need a close-up.
A lot of times I had a feeling that not seeing all this stuff on camera and maybe using a more artistic approach, like showing Isaac's shadow on a wall with blood spattering on it or something like that would have been more effective.
Let's just say it get's old really fast.

The same goes for the language. Isaac talks and he uses a lot of profanity. Expect a lot of F-words in here.
You will stomp corpses while Isaac tells those „motherfuckers“ to die.
Almost every character you encounter will swear. A lot.
Yes, I understand that it is a try at realism, if I was in Isaac's shoes I probably would swear just as much.
Well, I would have been killed while still being in the straightjacket, bumbling into the next necro, but in the context of the game it all feels like a bit too much and a lot of it is just plain unneccessary and doesn't really add to the theme of the game, which is that of a lonely guy who is slowly going crazy, trying to survive in a most hostile environment.
Good, but too long. You need to say this in one short-ish paragraph, I feel.

Quote:
In the end I had a lot of fun with Dead Space 2, but it doesn't break any new ground compared to it's predecessor.
Extremly high production values and lots of polish, but what it lacks is a little bit of soul and a little less of trying to appeal to the cool kids.
Good, but give a score also.

Overall I like the review. Its biggest sin is that there are too many words. I really like the issues you have with the game, which I don't think have been mentioned widely elsewhere. The review engaged me to the point where I shared your views even though I haven't played the game, so I think that is good. However, cut, cut, cut!

Hope this isn't too harsh! Oh, and straitjacket
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Old 01-31-2011, 03:41 PM   #3
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Re: Please rate this review: Dead Space 2

Thanks, this is some great advice!
I agree that the review could probably use some editing and cutting, damn, I even looked up curbstomping because I wasn't so sure on that word and then put it wrong anyway

My score would be 7/10 if you agree that 10 is reserved for truly memorable games.

How would I go about implementing changes to my review? Can I just edit my first post or what is the common practice on this forum?
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Old 01-31-2011, 03:48 PM   #4
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Re: Please rate this review: Dead Space 2

"And I think it's gonna be a long long time" is a quote from Elton John's Rocket Man btw
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Old 01-31-2011, 05:41 PM   #5
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Smile Re: Please rate this review: Dead Space 2

Quote:
Originally Posted by Librarian View Post
"And I think it's gonna be a long long time" is a quote from Elton John's Rocket Man btw
I got it.

You can edit your first post- just leave a new post letting folks know you did some editing.

BTW- I think the comment about losing the cool kids by making a gratuitously ugly game is a really STRONG (good!) comment on the game that could bear some expansion.

Everything you wrote reads well and gives me a good idea of what to expect in the game, all you need to do is trim the weaker descriptions.

(tentative greenlight from me)
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Old 02-01-2011, 04:15 AM   #6
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Re: Please rate this review: Dead Space 2

Hello, welcome to the forum. May I introduce myself, I am a man of wealth and taste. Now about your review...
Quote:
Originally Posted by Librarian View Post
I am not a native speaker and if some of my phrasings are odd then corrections are welcome.
I also suck at commas.
I know what you mean since my native language is German. For example I'm struggling with writing short sentences. It's common to use very long sentences in German after all, but not so much in English
In general: try to keep sentences shorter.

Quote:
WTF: Curvestomping corpses while insulting them never loses it's „touch“
I think you mean curbstomping
http://www.urbandictionary.com/defin...m=curbstomping
However, this is also not really applicable, unless you always put the already dead necromorphs on the next curb. If you don't do that it might be just regular stomping. Or Riverdance, if there are really a lot of bodies to stomp on at once.

I agree with Pedro that your opening statement is superfluous. Your review does not gain any insight from this, it just looks like an attempt to keep possible enraged fanboys off your throat. Also you should refrain from using "honestly" or "to be honest" in a review, since it makes me think that the rest of the review might not be honest, when you feel the need to confirm your honesty at certain parts.

Quote:
It's been 3 years already since we followed Isaac Clarke on his adventures onboard the lovely planetcracker USG Ishimura, first trying desperately to find his girlfriend Nicole, while realizing the ship was crawling with undead space monsters, the necromorphs, then trying to come to terms with her death and keeping his sanity. [...]
I didn't finish the first Dead Space and I think you put too much information about events in the first game here. At least put a spoiler warning on top of your review.

Quote:
But still there is rarely a feeling of being in a place that housed a huge community populated by thousands of people, compared to for example Rapture of the first Bioshock, [...]
Is the Rapture in the second Bioshock not still the same? Why do you mention specifically the first and not just Bioshock as a franchise?

Quote:
Well, I guess you also remember the „Your mom hates Dead Space 2“ campaign?
I fully agree with the statement following this, that Dead Space (and especially the terrible ad) tries too hard to be one of the cool kids. But I don't really like how this starts. Maybe the reader doesn't know the ad campaign? How should the reader then relate to this part of your review?

Good review overall, you just should trim some of the fat here and there.
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Old 02-01-2011, 10:36 AM   #7
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Re: Please rate this review: Dead Space 2

Thanks again for all the suggestions.
I have cut the text here and there and did some reformatting of the text, also corrected spelling errors.

I have also tried to elaborate my point about over the top language and violence.

And yeah, I am German, we love long sentences
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Old 02-01-2011, 09:50 PM   #8
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Re: Please rate this review: Dead Space 2

Overall, I think this is a fairly informative, well put together read. There are some small grammatically issues, but nothing that takes away from the meaning of your piece.

Quote:
This game is trying too hard to be „mature“, if you define mature by freely cussing and swearing while showing over the top acts of extreme violence displayed in all their naked glory.
I am not offended by this and this is not a „what about the children“ issue, since kids really have no business playing Dead Space and if yours are, then you just fail at parenting.
I would be careful with the ending to this section. Not sure you need to insult parents who let their kids play Dead Space 2. I am grouping "kids" with the 17 and under age-group. Should the youngest of kids play DS2? No, but many teenagers (yes, they are "kids") could handle the game. Does that make their parents failures? No. So instead, I would word it like this:
Quote:
I am not offended by these extremes, but kids really have no business playing Dead Space.
Then tie this into how the marketing ploy fails.

Hope this helps. I was planning on giving more input, but I am having a major brain fart right now. Keep at it!
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Old 02-03-2011, 02:39 PM   #9
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Re: Please rate this review: Dead Space 2

It's a little difficult, on reading the review for a second time, to look at it objectively, I find.

It's definitely better; I personally think it could do with a little more tightening up, especially in the last section, where you mention the level of gore etc. You raise an interesting point about the theme being one of a lonely guy trying to fight off both madness, and the Necromorphs. Personally I would like to see that sentence being the first sentence in the section, and then explain where the developers fall down by making your points about the immaturity and gore. I would still like most of that section cut, and your point made more simply and concisely, and in general terms (rather than "I think this." and "I think that." It is a very good point to make, but is elaborated on too much, I think.

I would leave out the references to the ad campaign, and only write one line on the swearing, but leave in the attempt to shock and the disappointment you feel at that.

As an example, cut this para completely:

Quote:
All in all Dead Space 2 is a very engaging and entertaining experience, but in some places I felt it went too far in a direction that was at least partly disturbing.
You might remember the infamous „Your mom hates Dead Space 2“ ad campaign where ingame footage was shown to middle aged women?
Those ads already gave the impression that the target audience for the publisher are teenage boys that think it's cool to shock their parents by being „totally extreme“.
Let me tell you, your mom sure will hate Dead Space 2, at least if you are of an age where that stuff really matters and your mom actually sees the games you play.
And if you are then you probably shouldn't be playing this game.
But this ad campaign also highlights a major flaw of Dead Space 2.
This game is trying too hard to be „mature“, if you define mature by freely cussing and swearing while showing over the top acts of extreme violence displayed in all their naked glory.
I am not offended by this and this is not a „what about the children“ issue, since kids really have no business playing Dead Space and if yours are, then you just fail at parenting.
Cut this para completely:

Quote:
The same goes for the language. Isaac talks and he uses a lot of profanity. Expect a lot of F-words in here.
You will stomp corpses while Isaac tells those „motherfuckers“ to die.
Every character will swear. A lot.
I understand that it is a try at realism, if I was in Isaac's shoes I probably would swear just as much.
Well, I would have been killed while still being in the straitjacket, bumbling into the next necro, but in the context of the game it all feels like a bit too much and once more like another cheap way to shock mom.
And keep this section:

Quote:
The original Dead Space was often harsh and brutal, Isaac died many horrible deaths on his journey through the USG Ishimura.
This time it is a lot worse.
When dying on the first semiboss in Dead Space 2, the necro rammed his claw into Isaac's mouth, stretching it wide open, ripped his head off and then proceeded to tear off his legs, till only a bloody torso was left on my screen.
This is just one example of the many many really diverse death scenes you will see when playing Dead Space 2 and most of them are equally absurd and gory, culminating in a perverse scene of self-inflicted violence towards the end of the game.
We are entering the realms of torture porn here, yeah I get it that Isaac is being penetrated by spiky limbs, I just don't really need a close-up.
This might turn into the gaming equivalent of the SAW franchise and the additional shock effects are really not contributing to the game at the center, they are just there to please the predicted target audience of adolescent gorehounds.
A lot of times I had a feeling that not seeing all this stuff on camera and maybe using a more artistic approach, like for example showing Isaac's shadow on a wall with blood spattering on it would have been more effective.
and maybe rewrite it a little with something like

Quote:
It is a pity that the mature aspects of the game - such as the theme of the game of a lonely guy who is slowly going crazy, trying to survive in a most hostile environment - is undermined by the immaturity of the presentation.
at the start and then have the rest support that statement.

Your opinion may differ of course, but I think that would make it stronger.

I agree with frogofdeath's point above. Also, note that words like 'fail', 'awesome', 'epic' etc (you only use the first, I know) should not be used. They have too much association with the kids you mention in your review and this isn't a good idea.

It's a fine review as regards your ideas! Just a bit more tightening up needed...
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