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Old 01-31-2009, 11:22 PM   #61
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I finished one game on Governor level and am nearing a finish on Revolutionary level. I have some good tips to give based on the first game, but I'm confused about why my rebel sentiment is going up so slowly at the Revolutionary level.

First, on Governor level, beating the king was very easy. I had one city pumping out SotL's, I had plenty of soldiers and cannons in my two main coastal cities that the King would most likely attack, and I had a monster amount of dragoons -- almost as many as the king had. Dragoons beat every other unit except the King's dragoons, and each enemy wave usually sports a few enemy dragoons with a bunch of artillery and soldiers. All I did was first use any healed general mod'd dragoons to smash enemy dragoons. Then, I sacrificied a couple of cannons to damage any remaining enemy dragoons. Then, when all of the enemy dragoons were dead or damaged, my vast horde of dragoons would sweap in, clear out the enemy land units, and move back into a city to heal up. (I use the founding father that gives +1 movement to dragoons, so it's a swift and deadly one move operation).

The best part was that I was able to finish it off with naval victory. I started with about 7 SotL's versus his 13 or so MoW. At first I despaired about the 12 strength of the MoW's, but I realized that the game is actually correctly balanced, because this enables you to kill one MoW for every one of your SotL used. How? Simply sacrifice one SotL to damage a MoW and then use a second SotL to finish it off and return to port and heal. Rinse and repeat. I damaged his navy pretty well at the start and then continued to pump out SotL's while the King couldn't add to his total. By occationally leaving my transport ships out as bait to get MoW's to damage themselves against them, I finally eliminated the King's entire navy with more than half of his ground army left in Europe. The game smartly ended at that point, and it was very simple.

Now, with my problems on Revolutionary level... I knew things would be harder, so I set up two cities to pump out SotL's. I have a great and powerful city setup and I'm ready to take on the King's army and navy to see how my civ does. The problem is that My rebel sentiment just won't go up fast enough. With newspapers in every city, I've put three regular citizens in every town hall and 3 Elder Statesmen in each of my two main coastal cities. I started spamming liberty bells at around 1720 and it's closing on 1760 and I'm only at about 30% rebel sentiment. For the past ten turns I've made sure not to let my population grow at all, but still the rebel sentiment bar just isn't increasing fast enough. I'm afraid that by the time I declare myself independent, the game will have ended already. Any ideas of what I should do? (The English computer player already took all the liberty bell generating founding fathers).

-- Geri
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Old 01-31-2009, 11:52 PM   #62
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

i win every single time (on easy). (after a lot of failure)lol

develop only one coastal city, as closest to europe possible with mostly fish, one lumber plot and one or two farms, maybe a tobbaco or cotton field if you're lucky. it may take a dozen restarts to find this golden spot for the first city, but it's worth it. make sure you're not on some little island either. continent is best. even better is a nearby coastal village, (hopefully fishermen) but not too close as training seems to slow down as your territory expands around the village. build a dock first, then, wharehouse. i sometimes capture the other European colony if it's in my spot. its usually undefended. i alwasy make sure no other European colonies are around mine. i just go destroy the city, and take their pioneer! freebie!.

i go to Europe and hope a seasoned scout appears, if not, i convert whatever i get to a scout, or buy something, then convert. buy a fisherman too. send two scouts out. send back any treasure to your port city, but don't send to Europe. wait for you to get a galleon. i'm not giving the King half! you should get enough of the 100-300 range "gifts" from the natives to help you get the 1st 3000 dollars for the galleon.

back at the port city, put your fisherman to work, and if you got lucky, your scouts find a fisherman village, send your colonist there for training. train your first few colonist for food production. if you were lucky enough to settle near cotton or tobacco, start making cloth/cigars with colonists, upgrade to specialists later. trade with Europe.

scope out a second city farily near 1st. it'll be inland, and will serve as a "hospital" area for your dragoons at the end. i usually make it a city with lots of food and one lumber plot. i'll be cranking out colonist late in the game and horses. then i make dragoons from that. 3rd and 4th city (maybe 5th) will be for cloth/cigars/coats/silver, depending on what is available. make some wagons and start sending the goods to port, then Europe.
the last city i usually make is high in ore for tools and guns. (it make take two if you can't find enough ore in one location) buy the ironworks, arsenal, etc. to speed up high production of guns and tools.

by now you should be cranking out a lot of colonists and guns. i usually buy horses, but you can build stable and recruit ranchers if you have enough food around a city. either way, you want lots of dragoons. i don't make any cannon, or warships. there's no way i can make enough to beat the King. when i try, i have 7 and he has 32. lol occasionaly, he only makes 7 or so, then i'll build/buy a dozen and kill his ships, instead of a long land war. cannon are only usefull taking a city, so i just don't let him have a city.lol you could have some in "reserve" if he did.

i normally declare war as soon as i'm at 50%. right before i do, i convert all my specialist like cigar makers to dragoons, as i won't be needing cigars anymore. usually i have 10 or 12 soldiers in port city, and 1 or 2 in other cities. if they're way inland, i don't have any. when i declare war, i usually have 17 or so soldiers to the Kings 50, but i have 60 or so dragoons to the kings 40.

the King will always attack the port city, so i set up my dragoons a tile or so inland (so they can't be attacked from ships) keep in mind that only the Kings dragoons can land, then attack your city in the same turn. soldiers and cannon have to land, wait turn, then attack.
i attack them with dragoons, and retreat wounded to closest city for "hospitalization".

couple of things about my strategy

1) if you lose your one coastal city, game over
2) i usually start building a dock and wharehouse first, but after that it varies a lot depending on several factors. i always build a schoolhouse early in 1st colony.
3) i always take the 1st treasure money and buy lumberjacks/ carpenters.
4) some colony's i don't have enough food to support a lumberjack/carpenter (or there's no wood, so i just use a carpenter and trade wood to the colony.

i left out a lot of little things, but maybe this will help.
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Old 02-09-2009, 04:13 PM   #63
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I'm sure I'm just being stupid, but how do you convert generic individuals (or any other units) to pioneers? Aside from them randomly appearing in Europe I don't get how to make units improve land.
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Old 02-11-2009, 11:23 AM   #64
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

in Europe, you can double click the person, then select pioneer. in colony, change profession to pioneer. (you have to have tools)
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Old 02-22-2009, 01:23 PM   #65
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Quote:
Originally Posted by Unregistered View Post
I'm glad I'm not the only one that has been having a hell of a time with this game. It has a lot of potential to be great, but the above mentioned problems cause it to fall short. Your direct competitors are weak as hell, but the strangely omnipotent king (who you can do nothing to weaken or affect) kicks the crap out of me every time. And yes, why do I only have 45% rebel sentiment if I have 100% in all my cities!?!?

Patch please!
surefire way to increase rebel sentiment is to have a soldier or ten in the regiment of each city. even if you're producing bells like crazy your people won't want to revolt if they don't have protection from the most badazz infantry units ever...purple and brown?? come on people!
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Old 02-25-2009, 03:10 PM   #66
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I am having trouble with the transportation of goods. If i Have 99 of item X is it possible to select how many I load onto my wagon or ship instead of having to load all 99?

Thanks,
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Old 03-01-2009, 06:04 PM   #67
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Im not getting my founding fathers (i see the other countrys do, and in the old Sid Meier's Colonization i did too). and for some reason, i can not complete buildings in my cities, when im 1 turn from completing it, it just cancels it i tryed to put it back (it saves my hammers, so it says i just need 1 turn) but it just cancles it again...
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Old 03-24-2009, 09:51 PM   #68
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Smile Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Quote:
Originally Posted by Unregistered View Post
Im not getting my founding fathers (i see the other countrys do, and in the old Sid Meier's Colonization i did too). and for some reason, i can not complete buildings in my cities, when im 1 turn from completing it, it just cancels it i tryed to put it back (it saves my hammers, so it says i just need 1 turn) but it just cancles it again...

You need to produce bells to get founding fathers put your statesmen to work for that and use the 0 bell strategy as well. The reason you can not complete buildings is due to not enough tools or for other units u need weapons.

Hope this helps
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Old 04-02-2009, 12:27 PM   #69
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Question Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Quote:
Originally Posted by Unregistered View Post
I am having trouble with the transportation of goods. If i Have 99 of item X is it possible to select how many I load onto my wagon or ship instead of having to load all 99?

Thanks,
I have the same problem. Once I managed to do it, but can't remember anymore how.
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Old 04-08-2009, 07:23 PM   #70
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Hit "Shift" before you click on the stack and it will give you the dialog for the number of items
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Old 05-12-2009, 10:53 AM   #71
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Talking Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Quote:
Originally Posted by Unregistered View Post
i win every single time (on easy). (after a lot of failure)lol

develop only one coastal city, as closest to europe possible with mostly fish, one lumber plot and one or two farms, maybe a tobbaco or cotton field if you're lucky. it may take a dozen restarts to find this golden spot for the first city, but it's worth it. make sure you're not on some little island either. continent is best. even better is a nearby coastal village, (hopefully fishermen) but not too close as training seems to slow down as your territory expands around the village. build a dock first, then, wharehouse. i sometimes capture the other European colony if it's in my spot. its usually undefended. i alwasy make sure no other European colonies are around mine. i just go destroy the city, and take their pioneer! freebie!.

i go to Europe and hope a seasoned scout appears, if not, i convert whatever i get to a scout, or buy something, then convert. buy a fisherman too. send two scouts out. send back any treasure to your port city, but don't send to Europe. wait for you to get a galleon. i'm not giving the King half! you should get enough of the 100-300 range "gifts" from the natives to help you get the 1st 3000 dollars for the galleon.

back at the port city, put your fisherman to work, and if you got lucky, your scouts find a fisherman village, send your colonist there for training. train your first few colonist for food production. if you were lucky enough to settle near cotton or tobacco, start making cloth/cigars with colonists, upgrade to specialists later. trade with Europe.

scope out a second city farily near 1st. it'll be inland, and will serve as a "hospital" area for your dragoons at the end. i usually make it a city with lots of food and one lumber plot. i'll be cranking out colonist late in the game and horses. then i make dragoons from that. 3rd and 4th city (maybe 5th) will be for cloth/cigars/coats/silver, depending on what is available. make some wagons and start sending the goods to port, then Europe.
the last city i usually make is high in ore for tools and guns. (it make take two if you can't find enough ore in one location) buy the ironworks, arsenal, etc. to speed up high production of guns and tools.

by now you should be cranking out a lot of colonists and guns. i usually buy horses, but you can build stable and recruit ranchers if you have enough food around a city. either way, you want lots of dragoons. i don't make any cannon, or warships. there's no way i can make enough to beat the King. when i try, i have 7 and he has 32. lol occasionaly, he only makes 7 or so, then i'll build/buy a dozen and kill his ships, instead of a long land war. cannon are only usefull taking a city, so i just don't let him have a city.lol you could have some in "reserve" if he did.

i normally declare war as soon as i'm at 50%. right before i do, i convert all my specialist like cigar makers to dragoons, as i won't be needing cigars anymore. usually i have 10 or 12 soldiers in port city, and 1 or 2 in other cities. if they're way inland, i don't have any. when i declare war, i usually have 17 or so soldiers to the Kings 50, but i have 60 or so dragoons to the kings 40.

the King will always attack the port city, so i set up my dragoons a tile or so inland (so they can't be attacked from ships) keep in mind that only the Kings dragoons can land, then attack your city in the same turn. soldiers and cannon have to land, wait turn, then attack.
i attack them with dragoons, and retreat wounded to closest city for "hospitalization".

couple of things about my strategy

1) if you lose your one coastal city, game over
2) i usually start building a dock and wharehouse first, but after that it varies a lot depending on several factors. i always build a schoolhouse early in 1st colony.
3) i always take the 1st treasure money and buy lumberjacks/ carpenters.
4) some colony's i don't have enough food to support a lumberjack/carpenter (or there's no wood, so i just use a carpenter and trade wood to the colony.

i left out a lot of little things, but maybe this will help.
ive had several games where the soldiers and cannons attacked from the ships
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Old 05-12-2009, 11:13 AM   #72
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Talking Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

Quote:
Originally Posted by Unregistered View Post
surefire way to increase rebel sentiment is to have a soldier or ten in the regiment of each city. even if you're producing bells like crazy your people won't want to revolt if they don't have protection from the most badazz infantry units ever...purple and brown?? come on people!
the more soldiers you have the larger the kings army will get. to keep it low you only need a soldier in each city. your scouts also count as soldiers. start early getting a statesman build a school and educate more statesman. as your population grows you will need them. build printing press and newspapers as soon as you can this will draw more founding fathers and much faster and earlier in the game. when its time buy your soldiers, they increase in price progessively 1500,1800,2100, ect.ect: need at least 5 then make dragoons out the wing wang. to help store weapons and horses aboard the wagons and ships. untill needed so you can have more than allowed by warehouses.
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Old 05-18-2009, 10:56 AM   #73
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

I finished the game even in revolutionary.. there is only a few hints.. ...do not produce any bells untill it is time to rebel.. build in every town newspapers and printing presses and do not produce any soldier untill then .. only stock rifles and horses in wagon trains.. keep your population mostly 30 and have only three colonies.. when you decide to rebel.. place your all elderstatesmens for bells.. IT IS HEL IMPORTANT TO NOT PRODUCE BELLS UNTILL YOU HAVE 3 ELDERSTATESMEN IN EVERY TOWN AND ALL TOWNS HAVE PRINTING PRESS AND NEWS PAPER AND ONLY HAVING LESS THAN 30 PEOPLE INCLUDING YOUR EVERYMAN IN THE MAP AND NOT PRODUCE ANY SOLDIER UNTILL YOU PRESS ON START REVVOLUTION BUTTON.. with this method you will be able to revolt in 5 or 6 turns after starting producing bells.. and king will have added mostly 2-3 soldiers 1-2 dragons 1-2 artilary and maybe a man o war...then after pressing on start revolition make your all people deragons with rifles and horses in you stocked stocks or in wagon trains.. you will have at least 27 dragons ass king will have 10-12 soldiers 5-6 dragons.. and 5-6 artileries..if you do not wait in fortesses and fight on open areas your dragoons will surely destroy their soldiers and artilleries.. only problem is kings dragoons.. you will mostly need 2 dragoons against 1 kings dragoons.. but you will easily win because they will come in waves and youır wounded dragoons will heal until the next wave comes..
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Old 05-31-2009, 10:20 AM   #74
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

i found one way to defeat the king. Build LOTS and LOTS of ship of the line i mean REALLY LOTS. save, declare independance. see where the kings ships pop up. load. position your ships there. declare independance and try to whipe the ships out before they reach land. Somethimes a ship will get trough. so scramble almost ALL your forces to that point as well so you can try to defeat the landing forces. it worked for me untill i ran out of ships. .
But i still think it is the only way. cause the ships will come in with 6 at a time but the troops with aroud 40 at a time.

What also helps is make a naval blokkade around the land so the kings forces can't land the first time. Or they have to attack you, but you will have the 10% defence bonus.

1 problem, you need lots of ships
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Old 08-24-2009, 11:46 AM   #75
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Re: Sid Meier's Civilization IV: Colonization Tips FAQ Help Tricks Hints Cheats Strat

How can Sid put his name to this piece of cr*p?! I've been such a Civ fan from v1-4, but never tried Col, until now - I feel cheated and I want a refund.

I had played a few games and been roundly defeated by the King each time, so decided to search online for some basic tactics to further develop my own strategies. What I didn't expect to find was a way to cheat the system to win - which appears to be about the only way you have a hope of winning - does it give anyone satisfaction to beat the game like that?

I want to build an empire to be proud of, but this idea of sacrificing cities in order to take advantage of the relative attack/defence bonuses just doesn't sit well with me. Maybe this is the wrong game for me......perhaps I should just stick to Civ.

But....How can a strategy based game have so little strategy involved? Or should I say - 1 surefire winning strategy (0 bells) which is wholly unrealistic to the idea of this simulation and far from enjoyable to play through. Ok, so other strategies have been suggested - build only ships; occupy every marine square; etc, etc. Hmm does that sound exciting?

It doesn't feel like I'm using my brain to outwit anyone, rather just following a linear experience of doing this, then this, then this....Victory, ahem.

This truly is Civ IV's ghetto cousin! How can it get some reviews of 90%????? Monkeys!
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