I'm surprised to hear you didn't care for the game, Pedro. A lot of what I was excited to see in Beyond: Two Souls is present in The Last of Us, and especially in Left Behind. Except this time attached to a much more solid and elegant game.
I would actually like to see David Cage consult on a game like The Last of Us. He's great at taking social interactions and scenes with character development and actually making those an interactive part of gameplay, which I think could be the next step forward for games like The Last of Us.