Originally Posted by Li-Ion
3) Would retro-platform and puzzle games still sell like cupcakes if they would cost 60$ each?
well this is a good point, and if 60$ is for 'movie-like production values', frankly, they can keep that shit, because it is not making games better. It's making them bloated and silly.
Tools for storytelling does not equal storytelling. More is less. Too many options for the palette kills the painting.
Too many musicians playing too few notes does not make a symphony. Games are not movies.
They need to derail this 'trying to be like films' business model. It's death.