Re: Formative games
I never saw a game affect some online communities like Demon's Souls (and later, Dark) did. Collaboration was the order of the day, sharing of tales and information, and I suppose it was as a result of the game being so intricate that it resulted in all that chat about Cling Rings, Red Knights, Flamelurker and why people were suddenly turning up dead in the Nexus. Though the multiplayer was anonymous for the most part, the shared experience was like a whole little culture on its own. Incredible stuff. I have to say Demon's is a big one for me too.