Originally Posted by Hypatia93
I'm planning to write out a comparison of Ico to Farenheit, showing how the former succeeds in doing everything the latter declares it set out to do, because Ico uses
the techniques of videogames to produce emotion and character, while Farenheit tries desperately to avoid anything associated with 'common' videogames.
Farenheit is definitely elitist. There's lots of times it pointedly chooses round-about ways of doing things rather than obvious ones because, y'know, obvious ones would just look like every other videogame. (As one example, why does it use the control stick to set actions on instead of the buttons? Little semi-circle motions aside, there's no real benefit of any sort to doing so, and using the buttons would have been far more intuitive.)