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Search: Posts Made By: Collin
Forum: Game Industry News 06-14-2003, 10:26 AM
Replies: 224
Views: 14,348
Posted By Collin
Re:

And for the record, I actually did restrain myself in this thread. Traditionally I will respond to overt attacks with something more substantial. I consider such responses rather humorous and...
Forum: Game Industry News 06-14-2003, 10:23 AM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Kudos to whatever individual had the wonderful maturity to come over to my forum and take a shot at me. http://www.squarepedia.com/forums/images/icons/icon14.gif...
Forum: Game Industry News 06-06-2003, 11:16 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

LemmyCaution, I realize that you think you will win points from the audience with such comments, and that is true with those of equal immaturity. Those who are not immature, however, regard your...
Forum: Game Industry News 06-06-2003, 11:10 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Dision:
The only one lacking grace here is you. Even before the edit I specifically stated that I was wrong about such phrases not appearing. Would you have the courage to do the same? Somehow I...
Forum: Game Industry News 06-06-2003, 10:57 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Class clown is a common pursuit in high school, but ultimately unfulfilling. :D Anytime you actually want to attempt to share an intelligent thought, I can give you some basic lessons on how to start.
Forum: Game Industry News 06-06-2003, 10:47 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Dision:
People often focus on the speaker instead of the speech after they have concluded that they cannot argue against the speech. As long as they feel that they can, they will not change their...
Forum: Game Industry News 06-06-2003, 10:19 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

louboy:
I think there are some basic ideas and logical points from which to start, which generally seem to lead toward the conclusion that Chirsan and I have reached.

#1) Artists must be...
Forum: Game Industry News 06-06-2003, 09:25 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

I don't know if you write for the college or local paper, but no, I wasn't wrong. Professional articles do not contain phrases like, "The answer to the question is left for you to decide" or "Before...
Forum: Game Industry News 06-06-2003, 04:40 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

sarukun:
I am hostile because I have made an evaluation of you, and don't like the person I judge you to be. In my opinion you are a desperate suck-up, concerned with fraternizing and raising social...
Forum: Game Industry News 06-06-2003, 04:38 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

louboy:
Actually early in any cultural anthropological training you cover the few universals/near-universals, of which art is one. As mentioned, different societies more readily identify different...
Forum: Game Industry News 06-05-2003, 10:29 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Out of curiosity, are you at UC-Berkeley or did you study at MIT? I enjoyed studying linguistics for a bit, but knew it wasn't the area of anthropology I wanted to pursue. I have read some of...
Forum: Game Industry News 06-05-2003, 10:19 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

I agree that linguistics only has a very tenuous connection to cultural anthropology, but I keep wanting you to make a distinction between cultural anthropology and anthropology. Anthropology is a...
Forum: Game Industry News 06-05-2003, 10:03 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Dision:

Sure, no problem. I was saying that in order to think that I'm right about something, I actually have to test it and see if my positions can withstand all attacks. Doing so doesn't...
Forum: Game Industry News 06-05-2003, 09:08 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Sure I am. The suggestion that scenery is art, is ludicrous. Art requires an artist, it requires action. You claim that art derives from perception, but that something which existed long before human...
Forum: Game Industry News 06-05-2003, 09:07 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

sarukun:

Measurements of value are arbitrary and subjective. The idea that art has some kind of value is not. It's an accepted premise.


Because you say so? Before this sentence in that...
Forum: Game Industry News 06-05-2003, 07:50 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

They obviously can. They can be proven through empirical analysis. You aren't a post-modernist, by chance, are you? You certainly sound like one.


superdupermario:

Yes, but don't they get...
Forum: Game Industry News 06-05-2003, 07:49 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Dision:
I certainly could be wrong about your specific motivations, but I was referring to the idea that I received a negative response because I strongly disagreed with the author of the article,...
Forum: Game Industry News 06-05-2003, 06:44 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

I didn't say you, I said them. Obviously you don't, otherwise you wouldn't recognize the fact that different groups of people make different distinctions as to what they consider art, while...
Forum: Game Industry News 06-05-2003, 06:42 PM
Replies: 224
Views: 14,348
Posted By Collin
louboy: ...

louboy:

http://www.squarepedia.com/forums/images/icons/icon14.gif I'm glad you made that crucial distinction. What you consider bizarre, I consider absolutely proven and unarguable, but I'm more...
Forum: Game Industry News 06-05-2003, 04:11 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Zero Cool:

It depends on what you mean. If arrogance means believing that one is better than someone else, and that person knows that they are more right and more knowledgeable than that someone...
Forum: Game Industry News 06-05-2003, 04:10 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Zero Cool:

You just spent a nice little paragraph dancing around what you really mean, which is that for you, being nice is more important than being right. That's fine for you, but not for me. I...
Forum: Game Industry News 06-05-2003, 02:45 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Thom:

Here again is the difference between perception and reality. Whether or not you think they should be subdisciplines, they are. They are classified as such by members of the individual...
Forum: Game Industry News 06-05-2003, 02:36 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

Yet again I go back to the essential point. My concern is right or wrong. What you happen to think about my manners, demeanor, or whatever else is not important to me. I am extremely arrogant and...
Forum: Game Industry News 06-05-2003, 02:08 PM
Replies: 16
Views: 1,641
Posted By Collin
Re:

Yes, I just followed the article back to the source. Granted, blasting a featured writer isn't the best way to make an introduction, but I wasn't and don't plan on staying, I'm just passing through....
Forum: Game Industry News 06-05-2003, 02:00 PM
Replies: 224
Views: 14,348
Posted By Collin
Re:

#3) Something being funny or not is an interpretation of experience. That's why I clearly made the distinction between art as a definition and assessing the value of art. One can look at a particular...
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