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-   -   PODCAST SUGGESTION - Self-Control! (http://www.gamecritics.com/forums/showthread.php?t=19520)

RandomRob 05-27-2012 06:46 PM

PODCAST SUGGESTION - Self-Control!
 


what are those games that stand out most for you because they had an unusual control scheme or an unusual system of movement?

for ex: recently I was playing WayForward's 'Mighty Milky Way' on my DS, and I was struck by how having this limited and odd set of movement and control rules 'created' the gameplay experience.



Maybe this is something germain to handheld casual games...?

Prototype and Grand Theft Auto IV and Deus Ex:HR all have a similar feel because they all move and control (minus super powers) essentially the same way. Mass Effect moves and controls alot like Rainbow 6 Vegas. FPS games all share a near identical control scheme.

Is this-

http://flexicontinental.files.wordpr...eenshot-21.jpg

the only exception?

Pedro 05-30-2012 05:19 PM

Re: PODCAST SUGGESTION - Self-Control!
 
The Steel Battalion thing comes to mind, I love this clip:



I think Mike Bracken had one of these, right? There would also be the opportunity to give the Wii controls another good slating (only game it worked for was Tiger Woods imo).

There was also a Mech game out earlier this year (?) where it was Kinect-controlled, I think?

RandomRob 05-30-2012 10:49 PM

Re: PODCAST SUGGESTION - Self-Control!
 


this one shows the screen better, yeah it does like fun!


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