Etrian Odyssey II: Heroes of Lagaard – Consumer Guide

Platform(s):  Nintendo DS 
Developer(s):  Atlus 
Key Creator(s):  Yuzo Koshiro 
Publisher:  Atlus 
Genre(s):  Role-Playing 
ESRB Rating:  Everyone 10+ 
Read More:  Consumer Game Guides 
Brad Gallaway's picture

According to ESRB, this game contains: Alcohol Reference, Mild Fantasy Violence, Mild Language, Suggestive Themes

Etrian Odyssey II: Heroes of Lagaard ScreenshotEtrian Odyssey II: Heroes of Lagaard Screenshot

Parents, you really don't have anything to worry about. Quite honestly, it seems like the ESRB is working harder and harder to find tiny little nuggets of something to put on the back of game boxes these days. Suggestive Themes? Mild Language? I don't have the faintest clue what these labels are referring to. The Alcohol Reference is (I assume) since one of the areas in the game is a bar and the owner references drinks sporadically. The Mild Fantasy Violence amounts to seeing a "whoosh!" visual effect as an invisible weapon strikes a monster who shows absolutely no reaction. This isn't violence, it's the faint suggestion of violence... against fantasy monsters... with no animation. I'd be quite comfortable letting my six-year-old play this game, assuming he could get over the difficulty curve. (Which most kids probably won't.)

Old-school gamers are in for a real treat. This game takes the structure and style of things that we grew up with, and updates them just enough to make it completely playable by including modern amenities and a revised sensibility in terms of design. If you ever played a game that required you to draw a map on a piece of paper—and you actually liked it—then you'll probably love this. The fact that it's a perfect fit for a portable and very easy to play in small chunks is just icing on the cake.

Deaf and Hard of Hearing gamers will have no problems whatsoever. I personally played about 90% of the game without any sound, and encountered no barriers. All dialogue in the game is presented through text, and since it's a turn-based combat engine, there is no need to rely on sound cues or anything aural. All important information is presented on-screen, and the experience is completely accessible from start to finish.

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