By Dale Weir on October 7, 1999 - 10:28pm.
I'd give anything to find out the motivations behind some of these major business deals I read about everyday. Are these deals and maneuverings done to provide a better service (or product) or are they just the result of long held grudges and enviousness? For example, when Ted Turner bought National Wrestling Organization (NWO) and turned it into World Championship Wrestling (WCW), it was no secret that Turner and WWF president Vince McMahon were not fond of each other. Wrestling industry insiders saw this move as purely personal.
Game Description: Virtual wrestlers are grappling with reality in WCW Mayhem, a true-to-life wrestling game featuring a roster of 60 World Championship Wrestling celebrities, over 600 motion-captured moves, and re-creations of the arenas from the WCW television events, including a dozen pay-per-view super events. In his signature, over-the-top style, each wrestler enters one of 15 different arenas featured in the WCW series. But unlike other wrestling games, fighting in the ring is just a formality. WCW Mayhem wrestlers are free to take the action ringside or backstage, where a variety of tools of the trade--folding chairs, tables, and other smashable objects--are within reach. In career mode, players slam their way toward the championship. Other game options include single match, tag team, triangle, four-way dance, and battle royal.
By Chi Kong Lui on October 6, 1999 - 11:00pm.
Just as unlikely as it is for Stone Cold fans to embrace Goldberg, Mayhem
isn't going to make converts out of WWF fans. Attitude
will still remain their swan song as well as the overall genre leader. But for rabid WCW fans looking for fresh pixels to pummel with a steel chair, Mayhem
should more than suffice.
By Chi Kong Lui on September 30, 1999 - 11:00pm.
In a word: "overrated." Alongside games like Tomb Raider
and Resident Evil
, Final Fantasy VIII
) will go down in my book as one of the most overrated games of all-time. I'm convinced that if this role-playing game (RPG) did not bear the Final Fantasy
moniker, it would have been universally panned as a poorly written obnoxious piece of CG fluff by the public and press alike.
By Dale Weir on September 30, 1999 - 11:00pm.
For all its depth, though, I quickly discovered that I had little control of the game after the early part of it. No matter what I did or what kind of responses I gave [to the non-player characters (NPCs)], the story progressed regardless of that. It has been a running trend with Sakaguchi since Final Fantasy III
) that furthering the plot takes precedence over player involvement.
By Dale Weir on September 30, 1999 - 11:00pm.
According to ESRB
, this game contains: Animated Violence, Mild Language, Suggestive Themes
Game Description: A revolutionary new Battle System has been created to add more customization to your characters by way of the Junction System. The latest features such as Dolby Surround Sound, Pocket Station compatibility and CG movie integration have also been incorporated into this masterpiece, making this title a showcase in technological game advancements.
Game Description: Classic gameplay genres combine to create a whole new animal in Hybrid Heaven. You’ll take to the underground tunnels of a dark and dangerous New York City in this action-packed, role-playing, hard fighting, puzzle-solving adventure for your N64. Blast sci-fi bots and strange creatures with your defuser gun, find hidden clues, and battle hand-to-hand with enemy thugs. You can also learn new combat moves and level up your character Diaz, in the gritty, mysterious missions of Hybrid Heaven.
By Chi Kong Lui on September 27, 1999 - 11:00pm.
Hybrid Heaven doesn't have terrific graphics (which Dale described as 'bland') and it doesn't have a great control scheme either. But it does have an excellent storyline (unfolded through some of the best cut-scenes to grace the N64), emotionally complex characters and some interesting ideas towards gameplay.
By Dale Weir on September 27, 1999 - 11:00pm.
The developers, KCEO, obviously set their sights high for this game. One look at the cinematic intro for the game and this point becomes apparent. Its length and use of voice-acting is initially very impressive for a cart-based game, but upon further inspection, it becomes a metaphor for the rest of the game and is ultimately what's wrong with Hybrid Heaven.
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