By Dale Weir on April 1, 2000 - 12:00am.
When I first learned about the Dead Or Alive series, it was while perusing the pages of Electronic Gaming Monthly Magazine; the editors were openly salivating at the overtly 'jiggly' nature of the female fighters in the game. This was a few years back when the first game hit the arcades and was then ported to the Sony PlayStation.
By Dale Weir on March 20, 2000 - 10:51am.
According to ESRB
, this game contains: Animated Violence, Mild Language, Suggestive Themes
By Dale Weir on March 20, 2000 - 10:47am.
In the end, the graphics and sound may be lacking, but Smackdown! shows up where it counts the most, in the amount of features and the rock-solid gameplay. It's not without a bit of irony that at a time when wrestling game developers are trying to complicate a player's actions in a misguided attempt to create some sort of wrestling simulation, Smackdown! manages to do just that with a far simpler style.
Game Description: Lay the SmackDown! on your enemies with your own created jabroni or as one of the World Wrestling Federation's top superstars. Make friends and then break them as you roam backstage from the boiler room to the kitchen. Call upon your allies for help and then climb over them as you kick, grapple, and People's Elbow your way to the top. Just remember that backstage politics can work against you—don't let The Rock run-ins, well-placed metal chairs, and McMahon-appointed guest referees get you in the end.
By Chi Kong Lui on March 20, 2000 - 12:00am.
So in Smackdown!, the ability to grow my character and further adjust his arsenal of moves with choices that only become available after I've reached certain levels of ability really caught my attention—hook, line and sinker. I simply couldn't stop playing there after, and Smackdown! became just plain smack for me.
By Dale Weir on February 27, 2000 - 4:35pm.
According to ESRB
, this game contains: Animated Blood, Animated Violence
By Dale Weir on February 27, 2000 - 4:33pm.
The thing most noteworthy to me about Soul Fighter is that it serves as a reminder of how far the industry has gone. Years ago, no one would have cared if a game was released without a two-player mode because that was the norm then. But nowadays, if an action game doesn't have a two-player mode, a red flag goes up and the game will be judged harshly.
Game Description: The peaceful kingdom of Gomar has been set upon by a terrible curse, turning normal humans into ferocious, mindless beasts. In Soul Fighter, players must choose from one of three unique warriors each with their own fighting styles and weaponry and set out on a mission to collect lost souls and return them to the source of the curse. You’ll battle through five sprawling levels divided into 12 sections, against a horde of 40 different enemy types. These enemies are smart; they will attack strategically in groups, or call for reinforcements if the battle turns against them. And then there's the end of level bosses, which present another challenge entirely!
By Chi Kong Lui on February 27, 2000 - 12:00am.
The lack of a 2-player mode in Soul Fighter didn't annoy me as much as it did Dale. I was actually looking forward to playing an old-school, side-scrolling fighting game since there hasn't really been a good one since Super Double Dragon on the SNES.
By Chi Kong Lui on February 19, 2000 - 12:00am.
Originally a stand-alone arcade game designed to be played at amusement centers, the home translation of Crazy Taxi is meant to be a short, but wild ride through a fictional city that somewhat resembles San Francisco. As the title implies, the object of the game is to pick up passengers, cab them to their requested destinations, and make the most money in the process.
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