Resident Evil for GameCube is a perfect example of creative impotence masked behind an engaging sense of style. Its not a bad game. Or, I should say, the cumulative experience it offers isnt bad. As a slick remake of a popular classic, it has its virtues. Gameplay, however, isn't one of them.
Game Description: Resident Evil, the game that is often credited with starting the survival-horror genre, is being reinvented for the GameCube. For those unfamiliar with the series, a mysterious corporation has secretly been performing ungodly biotech experiments in the sleepy little town of Raccoon City. When reports of gory attacks come in from nearby areas, two crack military squads are sent to investigate. Players take the role of either sharpshooter Chris Redfield or demolitions expert Jill Valentine to track down the source of the town's problems—specifically, something in a decaying mansion that's mutating animals into grotesque killers and turning humans into bloodthirsty zombies. Supplies and ammunition are scarce, so players have to know when to fight, when to run, and how to keep their wits about them. Players can't afford to waste their shots and expect their characters to survive.
Anyone who reads GameCritics.com regularly will know that I'm not a big fan of first-person shooter (FPS) games. I don't hate them, but I don't think it's particularly fun to just run around and blast things, either. Most of the games tend to be very repetitious and unimaginative, and the genre has rarely captured my attention. Being the non-fragger that I am, I was particularly interested to check out Half-Life.
Trying to gauge which game was the first to blur the line between game and movie is a daunting task (and one sure to inspire more than a few arguments). However, the game that tends to stand out as one of the first to do it effectively is Half-Life—a classic PC game that is now making its debut on the PlayStation 2 gaming console.
Game Description:Half-Life features an integrated storyline with stunning visual effects and a huge, sprawling environment filled with aliens determined to hunt you down and kill you. You no longer just point and shoot—Half-Life is a dynamic, plot-driven, complex world where you need to play smart to survive. Monsters have a strong instinct for self-preservation. They will duck, jump, hide behind barriers to avoid gunfire, and even retreat if feeling threatened. Superior AI drives these behaviors and they are different for each species. Plus you can choose from 18 different weapons, ranging from a crowbar to laser-guided rockets.
The original Metal Gear Solid is one of the most important and most distinctive titles in video game history. Like its sequel, Metal Gear Solid created a considerable uproar when screenshots and movies were first leaked to the public. When it was released in 1998, it quickly became one of the most popular games ever, causing a heated debate over the merits of the game.
While being a reviewer isnt always easy, sometimes its even tougher when youre also a fan. Its our job to look at games objectively, but were still human. We all have our preferences and tastes, and theres nothing more miserable than seeing a series you love go down the drain with a rotten sequel. As if that wasnt painful enough, reviewing such a game forces you to thoroughly examine every single aspect of it, instead of having the luxury of deluding yourself into thinking it really isnt all that bad.
Game Description: You are the vampire Kain, the most evil figure ever to appear in a video game. Cloaked in stealth, you will move through crowds unseen, travel stories above the peasant herds on which you feed—leaping from rooftop to rooftop—and use mind control to overcome vampire-proof inventions. The combat choreography in Blood Omen 2 unfolds with dancelike precision as Kain engages armies of demons and humans alike.
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