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Mature (17+)

Clock Tower 3 Review

I'm a wuss when it comes to scary games. I don't know what it is, but playing them gets me seriously spooked. It's strange, because I wasn't always this way. Watching horror flicks is just fine with me, and the creepier the better. But with games it's a different story. Something about their interactivity gives me a palpable feeling of imminent danger; a more potent sensation than any film has ever induced.

Primal – Second Opinion

Primal looks great, and there's no debating it. Anyone into graphics is going to need to change their underwear after seeing the lighting effects, shadows and marvelously realized environments.

Zone of the Enders: The 2nd Runner – Second Opinion

With the glut of incomprehensible storylines, system-crashing bugs, and—most offensive of all—misspellings and bad grammar found in games these days, it seems as if in the mad rush to fill store shelves, a growing percentage of publishers and developers are getting increasingly lackadaisical.

Post Mortem – Review

The reason I'm mentioning all this is to point out that Microids' Post Mortem strikes me as being somewhat similar to Frankenstein and much like the monster, despite a noteworthy effort, fails to be seen as a good game.

Post Mortem – Consumer Guide

According to ESRB, this game contains: Blood and Gore, Mature Sexual, Themes Violence

Primal – Consumer Guide

According to ESRB, this game contains: Blood, Violence

Primal – Review

There's nothing special about a game with high production values. I think we're past the point in this industry where we should be impressed by a game simply because it "looks professional." After all, there are plenty of movies that "look professional," but that doesn't mean they're good.

Tao Feng: Fist Of The Lotus – Consumer Guide

According to the ESRB, this game contains Blood, Violence

Tao Feng: Fist of the Lotus – Review

Designed by Mortal Kombat co-creator John Tobias, Tao Feng bears more than a few uncanny similarities to the arcade classic that made him famous.

Devil May Cry 2 – Review

The most monumental loss is style. Too keep combat from being tedious and boring, Devil May Cry utilized an intricate system that encouraged players to take out enemies in some of the most creative ways seen in games today. Players were rewarded based on how stylishly they dispatched of their enemies.

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