I think Dale was more insulted by this title than I was, though I was particularly appalled at the horrendous art direction. Like some kind of outsourced nightmare, everything from the cut sequence, to the pre-rendered backgrounds, to the character sprites, don't just look as if different teams did them, they look as if different companies did them! There isn't any visual cohesion to ground all the other elements in the game.
Game Description: In Pokémon Blue/Red, your mission is to collect all 150 Pokémon. To collect all 150, you'll need to train each captured Pokémon. Once they evolve, each Pokémon gains power, which can be used to defeat and capture other Pokémon. Along the way, several skilled trainers will challenge you to Pokémon duels. To win the game, you must defeat them all. Keep in mind that some Pokémon are rare and won't be found in your game. To get all 150, trade Pokémon with your friends using the Game Boy Link Cable, which allows the transfer of Pokémon between Game Paks.
Rather than wiping out endless hordes of monsters for fortune, glory, and (of course) experience points, Pokémon encourages captivity over annihilation. So much so, that collecting, trading, and training the stubborn little pocket monsters make up the heart of the game.
IT'S ALL TRUE! EVERYTHING DALE SAYS IS TRUE! In fact, everything you've heard or read from critics, gamers, magazines, web sites, television, family, and friends is true. This is the game of the century and who am I to disagree? After all, I'm one of the converted. Nothing I say or do will have any significant impact on your feelings toward the game or its historical precedence, but nonetheless, I will throw in my two cents and let it float out into the endless sea of cosmic thought that already surrounds this legendary game.
Nintendo remained the only developer that seriously believed great games could be done on the Nintendo 64 and to finally prove it they decided to produce one of the most epic role-playing games ever made and let the consumers decide. The Legend Of Zelda: Ocarina Of Time is Nintendo's answer to every question ever asked about video games and video game design. Miyamoto and his team created an imaginary world called Hyrule and invited us to all come play in it.
Game Description: Take control of Link, a young, mysterious boy with a promising future, in The Legend of Zelda: The Ocarina of Time for the Nintendo 64. Use your wits and physical skill (not to mention the many weapons and items you gain along the way) to help you on your quest to save the land of Hyrule. You will make many friends, including your trusty horse Epona and a strange figure that provides clues to aid you in your adventure. Not all the inhabitants are friendly though, and you will have to fight your way past many evil monsters and beasts. Travel through time by using your musical Ocarina, and figure out many puzzles using your brain and a few clues. The evil Ganondorf awaits. Are you up to the challenge?
Game Description: Get ready to be launched into a futuristic world of space combat like you have never experienced before. Enjoy great real-time 3D action that will completely immerse you in a interplanetary struggle between good and evil. In Star Fox 64 you will fly over alien worlds weave through canyons explore futuristic cities soar through huge asteroids and more as you try to save the universe by defeating the evil emperor Andross. See how it feels to feel what you see! The Nintendo 64 Rumble Pak controller accessory instantly transmits all the bumps and blasts during the action. It's a new jolt to your game play experience.
Nintendo seemed eager to go after all aspects of the game with equal fervor. Even though about half of the game's memory is taken up by the audio, Star Fox 64 is packed with large branching levels filled with superb graphics and a huge variety of enemies. The design of each world shows a level of brilliance that isn't matched by many shooters to this day. There isn't one level that isn't filled with big battles. Whether it's taking on a squadron of Gundam robots or dogfighting with alien ships, everything feels intense yet entertaining.
Defying (if not shattering) the laws of physics, Star Fox 64 is the proverbial second lightning strike. While pretty much following the original's format of being a rail-shooter, Star Fox 64 still manages to present itself with a fresh new style and energy.
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.