Game Description: K. Rool has ape-napped the Kongs! Now, only Donkey Kong is left to rescue and stop K. Rool’s evil plan. You must rescue the Kongs and take back your famous collection of Golden Bananas from the evil clutches of K. Rool! Play your way through the single player adventure or duke it out in Battle mode against your friends. As you play through Donkey Kong 64 you’ll learn new special moves for each Kong and gain new and devastating weapons.
By Chi Kong Lui on December 17, 1999 - 12:00am.
The main problem is that Courtside 2's attempts to improve upon the original either do not alleviate the old flaws or end up unearthing entirely new ones. For example, foul calls were extremely unbalanced in the original Courtside.
By Dale Weir on December 17, 1999 - 12:00am.
I think Chi made some good points, but not many of them were important enough to require a similar rating from me. The fouling is an issue, but it adds a bit of realism to see the computer try to get back into the game late and I was happy to actually see a 4-point-play in a console game. Admittedly, I wouldn't have minded if the computer made a few quick trips downcourt and launched some 'threes' to get close, but it wasn't a big deal. And the little bugs Chi mentioned just looked awkward but never really forced me to get up and scream at the TV screen or anything.
Game Description: Instant replay, player editing, and performance adjustments contribute to the true-game feel of NBA Courtside 2. More than 300 NBA players, including Kobe Bryant, are accurately modeled after their on-court counterparts. Each is rated for shooting percentage and range, foul tendency, dribbling, passing, speed, jumping, rebounding, strength, dunking, stealing, blocking, and stamina. In addition to the standard moves you'd expect from a video game basketball player, NBA Courtside 2 adds tons of new, user-controlled actions, such as spin moves, first-step fakes, changing hands on the dribble, post-up moves, calling for the pick, and boxing out opponents. As coach for your team, you'll also be able to call plays using the digital control pad. Moves that you can control include box, perimeter, low post, high post, isolation, motion, inside triangle, and outside triangle.
By Dale Weir on December 13, 1999 - 3:27am.
The whole 'Live' franchise is already a legendary one in this industry; every year, no matter how bad or unimproved the new version was from its predecessor, NBA Live is annually proclaimed the basketball game of choice by video game players and critics. So much so that newer and more revolutionary titles like Nintendo's NBA Courtside and Acclaim's NBA Jam (64-bit version) were consistently overlooked. I, for one, was never swept up in the 'Live' hysteria so I've always been a bit more objective and with this latest release, I am even more disheartened seeing the amount of praise already being showered on EA Sports.
By Chi Kong Lui on December 13, 1999 - 12:00am.
With his review, Dale has thrown down the gauntlet on the myth of NBA Live's dominance over the genre and I'm right there beside him. I'm totally baffled as to how a game with so many flaws can get so much praise from the media. This game is far from flawless (as some have actually described it!).
By Dale Weir on December 13, 1999 - 12:00am.
There isn't much I can add to Chi's (admittedly eloquent) review. I agree that everything in NBA2K from the graphics and animations to the gameplay and sounds are unparalleled. So much so that the exclusion of some standard basketball mainstays like the 3-point contest went unnoticed or, if I did notice, I didn't much care at that point. It's what NBA2K does so well that stands out and overwhelms me with the same impact I get from watching real-life ball games.
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