By Dale Weir on June 7, 2000 - 4:49pm.
The Dreamcast, for example, launched with as many as five racing titles; each offering a suitable showing in both the graphics and speed departments. But, to little surprise, amid the games flashy visuals, there was little in terms of innovation or fun gameplay. Speed Devils, on the other hand, presents us with quite the opposite scenario; the game won't wow you with stunning graphics, but its arcade gameplay may be just deep enough to add up to a good time.
Game Description: Fast-paced, arcade-style driving action hits the Dreamcast in the form of Ubi Soft's Speed Devils—only this time, it's personal. The first thing you'll notice is the game's emphasis on presenting recognizable rivals throughout the races. Instead of competing against faceless "computer" foes, you meet 17 rival drivers with distinct personalities; these defining characteristics come out in their driving tendencies. Yu Kioto's calm demeanor, for example, is reflected in his calculated, mistake-free driving. It's a cool feature that gives the single-player game depth: you not only have to handle wacky obstacles as you roar around the track, but you have to handle each driver differently.
By Guest Critic on June 6, 2000 - 11:00pm.
Within minutes of loading up Vanark, I can clearly see where the game draws most of its inspirations. Star Fox, Resident Evil, Wing Commander and Star Wars are just a few of the major themes that Vanark boldly borrows from. Unfortunately, in the process of co-opting all its ideas from other games, Vanark fails to define its own identity and pushes the term "generic" to all highs (or is it lows?).
By Ben Hopper on June 6, 2000 - 11:00pm.
To be perfectly frank, Speed Devils is one of the worst games I've played all year. This thing is ugly from top to bottom. It's not very original or cool (although it thinks it is), the gameplay is weak, the graphics are dull, the music sucks and most of all, it's boring—Speed Devils lacks any kind of excitement whatsoever. High energy is what carried games like Daytona USA and F-Zero X over the edge. High energy even saved San Francisco Rush from being a complete waste of time. Unfortunately, high energy is something Speed Devils doesn't have.
By Dale Weir on May 26, 2000 - 11:00pm.
Having not played a hockey game seriously with the exceptions of NHL Hockey and Konami's Blades Of Steel for the NES and Wayne Gretzky Hockey 64 on the Nintendo 64, about all I can add is that even a relative novice like myself found the computer's "defense" to be a bit on the easy side. Admittedly, I wasn't having my way with the computer the way Ben seems to have, but I could see that there were times when the opposing team didn't want to even show up (kind of like the Buffalo Sabres in this year's playoffs).
By Ben Hopper on May 26, 2000 - 11:00pm.
There's no doubting the amazing audio and visual advancements that NHL 2K so eagerly showcases. Combine those with easy-to-handle controls and solid gameplay and you have a strong case for the most enjoyable hockey simulation ever. This game gets back to the basics, whereas the most recent hockey games on PlayStation and Nintendo 64 have been following an ugly trend of overly complicated gameplay. NHL 2K is the most fun I've had playing hockey since EA Sports' glory days on the Sega Genesis.
Game Description: In the tradition of NBA 2K and NFL 2K, two of the finest console sports games to date, Sega's NHL 2K aims to score big as the most realistic hockey simulation game ever seen. Those who've witnessed the capabilities of this game's predecessors know what to expect: hyperrealistic gameplay, TV-perfect camera angles, jaw-dropping graphics, expert game commentary, and other fine details that capture the spirit of the sport.
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