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Tales of Phantasia – Consumer Guide

According to the ESRB, this game contains: Fantasy Violence

Tales of Phantasia – Review

Namco's Tales of Phantasia has an abundance of clichés. But the game handles them so well that it's made me see why these things became clichés in the first place.

Lego Star Wars II: The Original Trilogy – Review

In late 2004, Microsoft spent so much money marketing the upcoming release of Halo 2 that national press outlets started doing reports about it as if it were actually news. Unsurprisingly, these were generally awkward and horribly researched, as mainstream coverage about niche subjects tends to be.

Lego Star Wars II: The Original Trilogy – Consumer Guide

According to ESRB, this game contains: Cartoon Violence, Crude Humor

Lego Star Wars II: The Original Trilogy

Game Description: LEGO Star Wars II: The Original Trilogy is a comical take on the Star Wars Trilogy, the movies that revolutionized pop culture forever. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her Blockade Runner to a showdown on the reconstructed Death Star, the game includes the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim. Drop-in/drop-out feature enables friends to join easily and engage in multi-player action.

Point Blank DS – Consumer Guide

 According to ESRB, this game contains: Violence

Point Blank DS – Review

This game shows that the DS is a capable machine, able to emulate other platforms quite well. Perhaps next time developers could choose a better game to emulate.

Astonishia Story – Review

Another day on the PSP, another sub-par role-playing game (RPG). Seriously, people… it's getting a bit ridiculous. If I have to play another old-school game that starts with the main character waking up in bed and getting dressed for his "big day," I'm going to scream.

Cloning Clyde – Review

I admit it. When I first heard about micro transactions and receiving downloaded content at Microsoft's E3 media briefing two years ago, I scoffed. In my defense, their initial approach to the presentation was ridiculous—the famous example given was of a non-gamer girl designing her own clothing and selling it to gamers via the wonderful interface provided by the Xbox 360… maybe it's just me, but that wasn't exactly the first thing to come to mind when trying to imagine a new way of capturing consumer dollars.

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