Game Description: In this DS remake of the classic Bangai-O, you take the roles of Riki and Mami and strap into the powerful Bangai-O suit to undertake the task of catching criminals red-handed. Bangai-O Spirits provides gamers with shooter gameplay and punishing supermoves, along with strategic and tactical elements. The game also offers co-op, competitive multiplayerfor 1-4 players via local wireless, and a powerful level editor tool which allows players to edit in-game levels or create new ones from scratch.
I’ll admit that I’m not especially familiar with the history of the Need for Speed franchise. My first experience with the series was with 2006’s NFS Most Wanted, an average arcade-inspired racing game with a single standout feature: Amazing police chases. The follow-up, NFS Carbon, added a couple of new modes: the mildly diverting "drift" and the frustrating "canyon chase". The police chases were back, but hamstrung by the fact that the city map was so labyrinthine in its construction that it was nearly impossible to get a good chase going.
Game Description: Need for Speed: Pro Street is a racing experience like no other. For the first time, you're designing and building a car, competing in iconic locations from around the globe and battling in four distinct racing styles- grip, drag, drift and the all-new speed challenge. The atmosphere is electric—complete with energetic crowds, photo-realistic vehicles and billowing smoke—all designed to embody the pressure and intensity of the gladiatorial challenge known as Show Down. Need for Speed ProStreet is the realization of the power, aggression and rivalry that embodies street racing culture.
I'll be perfectly frank with you—I did not expect to like this game.
Grinding for experience, going broke buying equipment that only increases a character's strength by two points, drawing a map by hand through floor after floor of twisting labyrinth, and being crushed by random encounters in the first round of battle are not things that I generally look for in my RPGs. In fact, I would generally say that these are all characteristics of outdated game design best left in the 16-bit era and forgotten.
Game Description: Journey to a floating castle in this dungeon RPG Sequel. In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds! Etrian Odyssey II boasts an all-star development team, led by director Shigeo Komori. Composer Yuzo Koshiro returns as well, in addition to character designer Yuji Himukai and monster designer Shin Nagasawa, who both worked on the original Etrian Odyssey.
A completely new interpretation of classic material, R-Type Command takes the revered side-scrolling space shooter away from its action roots and plants it deeply within the strategy genre. As bizarre as it may seem to rework something based on timing and reflexes into one of the slowest, most methodical styles in videogaming, my hat is off to Irem—it absolutely works.
Game Description: In R-Type Command players are cast head-first into a desperate war against the mysterious alien race known as the Bydo, humanity sends wave after wave of fighters into Bydo space-none of which are ever heard from again. Mankind’s main hope now resides with a lone commander, sent to lead a small armada on a perilous mission into the heart of the Bydo Empire. Low on fuel and forced to scavenge resources and equipment from his surroundings, the commander must use all his cunning and wits if he hopes to succeed, let alone make it home alive.
I’ve always thought that George Lucas’s archeology professor turned whip-smackin’ adventurer would be an excellent videogame hero. Unfortunately, most makers of movie-based games that I’ve played assume that I want to “relive” the movie in the most literal way. Running from one cut-scene to another—all of which I’ve seen already in the theater—doesn’t appeal to me, especially when all I’m doing is hacking monsters up and pushing boxes. What I want is to play Indiana Jones the man, not Indiana Jones the franchise. Thankfully, Lego Indiana Jones The Original Adventures lets me do just that.
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