I'll be perfectly frank with you—I did not expect to like this game.
Grinding for experience, going broke buying equipment that only increases a character's strength by two points, drawing a map by hand through floor after floor of twisting labyrinth, and being crushed by random encounters in the first round of battle are not things that I generally look for in my RPGs. In fact, I would generally say that these are all characteristics of outdated game design best left in the 16-bit era and forgotten.
Game Description: Journey to a floating castle in this dungeon RPG Sequel. In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds! Etrian Odyssey II boasts an all-star development team, led by director Shigeo Komori. Composer Yuzo Koshiro returns as well, in addition to character designer Yuji Himukai and monster designer Shin Nagasawa, who both worked on the original Etrian Odyssey.
A completely new interpretation of classic material, R-Type Command takes the revered side-scrolling space shooter away from its action roots and plants it deeply within the strategy genre. As bizarre as it may seem to rework something based on timing and reflexes into one of the slowest, most methodical styles in videogaming, my hat is off to Irem—it absolutely works.
Game Description: In R-Type Command players are cast head-first into a desperate war against the mysterious alien race known as the Bydo, humanity sends wave after wave of fighters into Bydo space-none of which are ever heard from again. Mankind’s main hope now resides with a lone commander, sent to lead a small armada on a perilous mission into the heart of the Bydo Empire. Low on fuel and forced to scavenge resources and equipment from his surroundings, the commander must use all his cunning and wits if he hopes to succeed, let alone make it home alive.
I’ve always thought that George Lucas’s archeology professor turned whip-smackin’ adventurer would be an excellent videogame hero. Unfortunately, most makers of movie-based games that I’ve played assume that I want to “relive” the movie in the most literal way. Running from one cut-scene to another—all of which I’ve seen already in the theater—doesn’t appeal to me, especially when all I’m doing is hacking monsters up and pushing boxes. What I want is to play Indiana Jones the man, not Indiana Jones the franchise. Thankfully, Lego Indiana Jones The Original Adventures lets me do just that.
Game Description: LEGO Indiana Jones: The Original Adventures takes the fun and creative construction of LEGO and combines it with the wits, daring and non-stop action from the original cinematic adventures that enthralled audiences everywhere (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom and Indiana Jones and the Last Crusade). With a unique tongue-in-cheek take on the original adventures, LEGO Indiana Jones follows Dr. Jones escapades through the jungles of South America to the mountaintops of India. Fans can build, battle and brawl their way through their favorite cinematic moments, from Indy’s entanglements with snakes to his dashing boulder run.
If there were a heaven for cars, then Burnout Paradise would be it. In Paradise City, there are no drivers in the cars and no people on the streets. Traffic laws are nonexistent, and the laws of physics apply only loosely. Not only that, but cars seemingly drop right out of the sky over at the junkyard, as if deposited there by some automotive deity.
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.