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Endless Ocean Impressions

Brad Gallaway's picture

Spent the last day or two playing Endless Ocean on the Wii. There have been a few low-stress ocean-exploring games over the years, but this is by far the best of them. It's not perfect by any means, but there's something appealing about swimming in the deep, not worried about collecting pieces of magical artifacts, how many lifepacks I have left, or whether I should be looking for cover to shield myself from sniper fire.

The thing that makes this the best one of the aquatic bunch is that it comes closest to giving a satisfying level of realism thanks to the visuals. I wouldn't call myself a graphics whore at all, but the last few games of this sort I tried failed miserably by reducing fish to jaggy red triangles and a whole lot of blue confusion that failed to give the sense of, oh, you know... being underwater.

Although it beats out the competition easily, there's still a hell of a lot of room for improvement, though. The Wii is the weakest console in terms of power by a mile when compared to the 360 or PS3, and in a simple game like this where it's all about being there, more horses under the hood could have really turned this from a pretty-good game into an unbelievable experience.

That said, I basically enjoyed it from start to finish and recommend it to open-minded gamers as long as you can score it for cheap. I have more to say on it, but I'm cooking up a full review, so look for a link here soon.

Read more at Drinking Coffeecola blog.

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