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Critical Hit

I was perusing Tokyopia.com a while back and came across two interesting articles. For those of you that don't know what Tokyopia.com is, it is a web site that focuses on the Japanese side of the games industry. The two articles that caught my eye were "What's Wrong with the Japanese Games Industry: The Programmer's View" and "What's Wrong with the Japanese Games Industry: The Artist's View."

Critical Hit

Most gamers are familiar with the National Institute on Media and the Family. They're the folks who publish the annual report card on the videogame industry, evaluating how well it responds to issues of child welfare. The main criteria the organization looks at are how accurate the ESRB ratings are, how much the industry has done to educate consumers on the rating system, and whether these ratings are properly enforced at retail.

Are Videogames Art?

Log onto any well frequented videogame-related message board on the Internet, and start a thread with the subject "are videogames art?" Within a matter of minutes, I guarantee you will be deluged with all kind of responses that range from manifesto-like essays to name-calling flames.

Critical Hit

It has occurred to the staff at GameCritics.com that it is not enough to develop new ways for analyzing videogames within the context of a review. Rather, it is equally important to talk about farther-reaching issues concerning videogames in other forums, especially in a time when they are still largely perceived as children's toys and scapegoated for many of society's ills.

1000 Game Heroes – Book Review

We don't do a lot of book reviews here at GameCritics.com. It seems like including more literature would be a natural fit for the site, but one explanation for our lack of coverage is that there aren't many books written about videogames in the first place.

2002: The Year in Review

Welcome to GameCritics.Com's Year in Review. Instead of the usual top ten lists and buyer's guides, we decided to take a deeper, more personal look at the events of the past year. Four of our critics weigh in with their thoughts, opinions and impressions of the dynamic race between reigning champ Sony, returning favorite Nintendo and wild card Microsoft.

Chasing Phantoms: Deconstructing Final Fantasy: The Spirits Within

Living actors and actresses can all breathe a sigh of relief. Why? Because if the first-of-its-kind, all-computer-generated (CG) sci-fi movie, Final Fantasy: The Spirits Within, proves one thing, it’s that technology still has quite a long way to go in artificially recreating human expression physically and emotionally on the big screen.

The Legend of Dragoon: A Game Critic's Nightmare

The Legend of Dragoon Screenshot

At GameCritics, we love getting email in response to the reviews we write. It doesn't matter if we agree with it or not. As long as it's an attempt at intelligent discussion and is clearly written, we welcome everyone's opinions concerning the content we provide for our readers.

History Channel's Video Games: Behind the Fun – Review

No matter how many magazines proclaim how videogames have become "socially acceptable," or that they are now a part of the "mainstream," I'm still not convinced. Take for example the upcoming release of the PlayStation 2 console system. On October 26, 2000, the PlayStation 2 will be unleashed onto the Northern American retail market, and gamers in the region will experience a new era of videogames.

Dreamcast Can Win the War: An Analysis of How History Sides with Sega

For months now, Sega and their latest console entry, Dreamcast, have been massively scrutinized to beatdown proportions in the public arena. This was largely due to the very prolific and high profile launch of Sony's own PlayStation 2 onto the global landscape.

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