About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Editorials

Reviewing the reviewers

The long-awaited Halo 3 reviews are in, and—just like Bioshock—there were tons of hands-on impressions, detailed previews, and fever-pitch hype. So it didn't surprise me that it received ubiquitously raving reviews, with 9s and 10s littering the field.

Computers and the stories they tell

The June issue of Cognitive Systems Research contains a curious article entitled "Employing emotions to drive plot generation in a computer-based storyteller." Using a computer program built on the premise that “a story can be represented as a cluster or group of emotional links and tensions between characters…[and] story-actions work as operators that modify such clusters,” the author took several computer-generated stories along with one that he wrote himself and had them independently rated. The results are intriguing.

Researchers create computer game that can sense player frustration

What if a videogame could automatically sense when a player is starting to get frustrated? What if, before the player decides to throw down his or her controller in disgust, a game could detect emerging feelings of impatience and provide just enough support to induce the player to continue? Last month’s issue of the International Journal of Human-Computer Studies details the results of a collaborative study between Microsoft Research and MIT in which researchers created a computer program that could successfully predict player frustration (with nearly 80% accuracy) based on purely non-verbal physical data.

Super Paper Mario and the evolution of videogames

Read blog postWhat makes Super Paper Mario so significant is the way that it embodies self-critique in its very structure—it doesn't merely contain elements of critique, it is a critique. So what, if anything, does this mean for videogames?

New study on videogames and aggression yields surprising results

Last month's issue of the respected journal Developmental Psychology
details a study on the possible links between aggression and wishful identification with violent game characters. The study, which involved 112 adolescent boys, concludes that "identifying with violent video game characters makes players more aggressive." While this conclusion is not surprising, and will most likely just confirm most peoples' fears about videogames, I found a couple much more fascinating results buried in the article's discussion section.

Wii and the casual gaming boom

Wii Sports Screenshot

According to at least one source, the Nintendo Wii has already surpassed the XBox 360 in worldwide sales, despite the 360's early launch. Not only is the Wii a really fast-selling console, it's the fastest selling console ever.

Mr. Ebert, you're out of your league

I've seen hundreds of movies in my lifetime, but it seems quite dubious whether Ebert has played even a single videogame in his. Until he takes the time to experience what the interactive medium has to offer and can construct a more coherent and substantive argument, his criticisms will lack the validity to be taken seriously by his contemporaries, gamers or not.

Video games don't make us more empathetic?

Film critic Roger Ebert says that video games are not art. A movie, he says, involves "total authorial control": filmmakers tell their stories, and we in the audience follow their leads. But in a video game, the audience are the storytellers to a large extent. So how can there be a cohesive vision of anything?

Videogame Art – Book Review

Videogame Art by Nic Kelman took me a bit by surprise. I had seen the cover, a lenticular image shifting between Abe from the Oddworld series, and a striking image of Konami superstar Solid Snake by Yoji Shinkawa.

2005: The Year in Review

GameCritics.com now takes a look back at the things we think best sum up 2005, and throw in a few predictions for 2006 and beyond. This list is by no means complete or comprehensive, but it does provide a good snapshot of what we were playing and talking about.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.