By Peter Skerritt on May 29, 2013 - 12:44pm.
When I was growing up, my family didn't have a lot of money. We didn't own a family console until my mom bought a Colecovision from a tag sale in 1987. Before that, my maternal grandmother's Atari VCS was sometimes available in 1979 onward when we visited or even lived there due to money troubles. I did get a VIC-20 for my birthday in 1984 and then a Commodore 64 for my middle school graduation in 1986 from my paternal grandmother, but those weren't so much game consoles as they were hybrid devices. I did own a few games for both systems, but not a significant amount.
By Peter Skerritt on May 21, 2013 - 9:30pm.
If you listen to the social mediasphere, the Xbox One is dead already. If you listen to common sense, however, you'll realize that the battle is just beginning.
By Sparky Clarkson on May 20, 2013 - 7:35pm.
BioShock Infinite is a violent game, and it has to be. That's a contrast to BioShock, an equally violent game where combat conveyed nothing about its main character and had little to do with the game's themes other than spurring the player to engage in its various economies. Any stimulus—using plasmids to solve environmental puzzles, for instance—would have sufficed. That's not so in Columbia. Violence is essential to who Booker DeWitt is, and what Columbia is. Their story cannot be told without it.
By Peter Skerritt on May 20, 2013 - 6:10pm.
It's understandable to want to jump to conclusions based on Mr. Kato's statement above. Does this mean that Sony would dare to repeat its $600 miscalculation from 2006? Could this mean higher costs than expected at retail and potentially put off consumers? Does this open the door for Microsoft to undercut Sony out of the gate?
By Peter Skerritt on May 18, 2013 - 1:41am.
Speaking candidly, I don't believe that anyone was ready for the numbers that we saw from NPD for the month of April... regardless of whether you're an armchair analyst like myself or whether you're a top-line professional in this business. Hardware sales numbers, in particular, were just painful to digest. It wasn't a total collapse, but when you drop by more than 40% from the past year—and when that April's comp targets weren't crazy to begin with—it just looks awful.
By Peter Skerritt on May 16, 2013 - 9:44am.
In advance of this afternoon's release of NPD retail video game sales data for April, I wanted to compare my range projections with those of Michael Pachter from Wedbush Securities.
By Peter Skerritt on May 3, 2013 - 8:39pm.
Let's get the hyperbole out of the way first. Not having a Madden game in 2013 will not kill the Wii U. It's instinctive to think that a lack of EA presence on the platform could be akin to a kiss of death, similar to what we saw with EA spurning SEGA and the Dreamcast. This is a different animal, I think.
By Sparky Clarkson on April 28, 2013 - 6:43pm.
One of the things I found most striking about BioShock Infinite is how sloppy it was. The ending, as I already discussed, is a self-contradicting mess held together only by sharply-timed revelations and plonky piano music. The quantum morass of its final moments is only one of the game's problems, though.
By Dale Weir on April 26, 2013 - 11:50am.
On April. 25th as part of its Financial Results Briefing, Nintendo dropped an innocuous bit of information that temporarily set the Internet on fire. In short, Nintendo would be ditching its the expected pre-E3 press conference in favor of two smaller show events. In addition, Nintendo will provide opportunities for gamers and press to play games at the show and Nintendo Directs to get information to consumers. I have to say that I have my doubts as to the wisdom of this move.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts