On this episode, we talk about what we are FINALLY going to be clearing from our backlogs this year. We also answer some listener questions that you have always wanted to know, but didn't know you wanted to know. Join us for this informative episode of the GameCritics Podcast! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I finally spelled everyone's name correctly" Collins.
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This week's podcast
Lots of topics under discussion this week. A couple things I’d like to address.
Yakuza 5
First, there’s the Yakuza 5 article in Kotaku. FYI, the title of the article is “Five Reasons Yakuza 5 Is Not For Me,” by Richard Eisenbeis. Here’s the link to the article http://bit.ly/XcCqho.
I know Gamecritics loves Yakuza. But it’s also very much a niche series. People like me who have no personal experience with it want to know if Yakuza 5 will appeal to newcomers. Based on this article, I don’t think I would find it appealing. I’m sure this game’s writing is wonderful, and that the story is the second coming of Takeshi Kitano or whatever. But if I cared about any of that stuff I’d already be a fan of the series. And so what if he hasn’t played the other 4 games? Do the aging combat system, awkward checkpoint placement, and tedious dialogue cease to be problems for those who have played Yakuza 1 through 4? I don’t think Eisenbeis’ article was unfair to Yakuza; he just said it wasn’t for him. It’s hard to find fault with him for that.
Used Games and the Next Console Generation
We’re moving towards a download-only future. In a lot of ways, we’re already there. Physical media is going to become less and less common. The popularity of iOS and Steam is proof of where things are headed. The next console generation is going to be even more internet-focused than the current one. Cloud gaming is going to be a big part of it, too.
I don’t think any of the new consoles will “ban” used games, or refuse to read them. Not because it’s impossible to create such a console. I just think the public relations fallout would be catastrophic, and that it would outweigh any potential benefits.
But I do think the used game market will become increasingly irrelevant. Consumers are increasingly acclimated to the online marketplace. Netflix and Amazon are really popular for movies, and there’s little reason why a similar service for games wouldn’t become just as popular. Again, look at how popular PSN, XBLA, Steam, and iOS have become in their respective ways.
It’s hard to see where physical media fits in, long-term. I don’t think Microsoft and Sony will outlaw used games. But they can, and will, make them irrelevant.
I also don’t think that any of these consoles will impose an internet “always on” requirement. Not because it’s infeasible, but because the PR fallout would be massive. Look at what happened when Blizzard tried to make Diablo III require an internet connection. Blizzard is historically one of the most beloved game companies in the industry. But they took a massive PR hit with D3.
All of the big 3 game companies are in an extremely tenuous position. I don’t think any of them can afford to alienate the gaming public by requiring internet or prohibiting used games. Especially Sony.
Kid Icarus: Uprising
I could write a ton in response to all the various “thumbs up, thumbs down” and individual game mentions. But I’ll limit myself to Kid Icarus Uprising. It was one of my personal favorite games of 2012, and I was disappointed to hear Brad hated it so much. I had a lukewarm response to this game at first, but the winning character design and excellent writing won me over. And on top of it, the game is actually really good. You do have to get past the awkward control scheme. As bizarre as it is, it gets the job done. I never felt that the controls prevented me from doing something I needed to do.
I might write some more later, but that’ll do for now.