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Far Cry 4 Review

Too Large a Portion


Far Cry 4

HIGH Flying the buzzer low over the foothills, seeing a herd of deer chased by a pack of wolves.

LOW In the middle of a successful stealth approach to a major mission, I clipped through a rock and drowned inside it.

WTF "Scream for me! Scream so I know how you sound in hell!"

Watch Dogs Third Opinion

Design By Committee

Watch Dogs

HIGH Infiltrating an enemy hideout, hacking files and escaping without ever entering the hideout itself.

LOW Snipers perched in moving helicopters with perfect aim.

WTF No dedicated crouch button?

Assassin's Creed IV: Black Flag Review

We are all made of blood

Assassin's Creed IV: Black Flag Review Screenshot

HIGH Cresting the waves in a storm whilst laying siege to a fortress with mortar fire. Arrrrr!

LOW Pointlessly tailing some cretin across the map for the billionth time.

WTF I spotted that revelation about Captain Kidd right off the bat. How could Kenway possibly fail to see it?

Splinter Cell: Blacklist Review

Stealth action, delivered with Conviction.

Splinter Cell: Blacklist Review Screenshot

HIGH Ghosting through a battleground of enemies shooting at where they think Sam might be hiding - and never once realising their mistake until it's too late.

LOW Hello, wildly out of place first person shooting segment.

WTF Andre Kobin goes from being an intensely detestable two-bit thug to the coolest character in the series? How did that happen?

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 84: Fifth Annual Holiday Awards Spectacular

Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Titan Books knocks it out of the park with Assassin's Creed III and Halo 4 Art Books

The Art of Assassin's Creed III

British publisher Titan Books has decided to celebrate the gorgeous artwork that provides the basis for our favorite digital adventures in two new books: The Art of Assassin's Creed III and Awakening: The Art of Halo 4. If you've got a finicky game-lover on your holiday shopping list, both of these books could make fantastic presents.

Video: Leaked Rayman Legends concept trailer shows Wii U in action

Video: Leaked Rayman Legends concept trailer shows Wii U in action

Just when you're ready to argue that no one is excited about the Wii U or its software, a video is leaked onto the Internet that appears to show Ubisoft's Rayman Legends running on a Wii U (development kit) and demonstrating Wii U-specific features.

GameCritics.com Podcast Episode 68: Rayman Origins, X-Men Destiny, games writing for free

Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.

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From Dust Review

Not Quite Worthy of Worship

From Dust Screenshot

HIGH The "Emergence" mission is awe-inspiring.

LOW The frustrating "Wildfire" mission comes too early in the campaign.

WTF The awful, abrupt non-ending.

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