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Gamecritics.com Podcast Episode 83: The Walking Dead

We discuss The Walking Dead: Episode Five—No Time Left and the series as a whole. But BEFORE that, we have thumbs up and thumbs down and an announcement about our big end of the year show! With Chi Kong Lui, Brad "Nine-Dollar Coconut Drink" Gallaway, Mike Bracken, Richard Naik, and Dylan Collins.

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The Walking Dead: Episode Five—No Time Left Review

The End

The Walking Dead: Episode Five—No Time Left Screenshot

HIGH The walkie-talkie resolution wasn't a total disaster.

LOW The conflict in the final scene felt too staged.

WTF Where's the obvious dialogue option in the alley?

Your choices don't matter

The Walking Dead: Episode Five—No Time Left Screenshot

World War Z and The Walking Dead take a similar conceptual approach to the zombie apocalypse, but have fundamentally different views on human society. The basically optimistic World War Z suggests that social problems are a surface malady that the zombie apocalypse would strip away, letting the moral strength of mankind ultimately show through triumphantly. The Walking Dead, on the other hand, sees social order and altruism as artifice, a contortion of natural human behavior that falls apart once the zombies consume the social mass that held it in place.

Gamecritics.com Podcast Episode 82: Thanksgiving Giving and Wreck-It Ralph

It's a special 1/5 British edition of the Gamecritics.com podcast. This week we tackle Wreck-It Ralph, Thanksgiving shout outs, and what we've been playing during our long hibernation. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and special guest host Sinan "Redcoat" Kubba.

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Mad milk

The Walking Dead: Episode Two—Starved for Help Screenshot

Like many people who played Telltale's episodic game, The Walking Dead, I had read and enjoyed many of the comics beforehand. I appreciated that they took the subject seriously. I don't mean that in the sense of a John Romero film, where the zombies themselves are rather silly but serve to illustrate serious social questions. Rather, like World War Z, The Walking Dead decides on a set of rules about zombies and a premise about people, and unflinchingly follows those principles into the abyss.

Gamecritics.com Podcast Episode 81: Scary Games and The Walking Dead: Episode 4

This week, we discuss our favorite scary games, and then have a mega discussion of The Walking Dead: Episode 4! With Chi Kong Lui, Brad Gallaway, Richard "Defender Against The Robot Uprising" Naik, Dylan Collins and special guest Jeffrey Matulef.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Gamecritics.com Podcast Episode 80: System Sellers?

Have you ever bought a system for one game? That's the question we discuss this episode. We also hear about Brad's trip to the Retro Games Expo, and talk about Torchlight 2, Kid Icarus: Uprising, Tokyo Jungle and more. Also, Richard contemplates putting on water skiis. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Shark Man" Naik, and Dylan Collins

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Walking Dead: Episode Four—Around Every Corner Review

How Did You Not See That There???

The Walking Dead: Episode Four—Around Every Corner Screenshot

HIGH Seeing Clem's training from Episode Three pay off.

LOW Doing the wrong actions and dying because of the goofy controls.

WTF You really think you can carry that in a backpack?!?

The Walking Dead, Episode Three—The third perspective

The Walking Dead: Episode Three—Long Road Ahead Screenshot

This blog post is going to be about events that take place in The Walking Dead, Episode Three. If you haven't already played this episode, do not read this post.

The Walking Dead: Episode Three—Long Road Ahead Review

Bring Tissues

The Walking Dead: Episode Three—Long Road Ahead Screenshot

HIGH The intensity and emotion is unbelievably high.

LOW Are you REALLY not gonna let me grab that map, Kenny?

WTF A glitch made Duck invisible for a few conversations. Mood killer!

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